branchrust_reboot/main/d11_console_version/unity2019.1cancel

2,267 Commits over 244 Days - 0.39cph!

6 Years Ago
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
6 Years Ago
[D11] Restored the initial bootstrap splash screen
6 Years Ago
[D11] Re-enable hurt overlay on console
6 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
6 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
6 Years Ago
[D11] Server stripping latest
6 Years Ago
[D11] Fix for some monument prefabs spawning at origin
6 Years Ago
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
6 Years Ago
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
6 Years Ago
[D11] IP address added to player_joined Rustworks event.
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
6 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
6 Years Ago
[D11] [UI] Speed up hud visibility changes.
6 Years Ago
[D11] Translation Additions
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
[D11] [UI] Buy option changed to be on Cross/A rather than Square/X.
6 Years Ago
[D11] [UI] Fixed food entities not showing the "pickup" option.
6 Years Ago
[D11][UI] First part of selected item panel change, Stats and description panels implmented
6 Years Ago
[D11] [UI] Fixed missing loading sprite on player inspect panel.
6 Years Ago
[D11] [UI] Adjusted progress bar visuals.
6 Years Ago
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
6 Years Ago
[D11] [UI] Fixed incorrect death icon on map legend.
6 Years Ago
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
6 Years Ago
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
6 Years Ago
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
6 Years Ago
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
6 Years Ago
[D11] [UI] Outpost Respawn visual adjustment.
6 Years Ago
[D11] [UI] Fixed respawn screen error.
6 Years Ago
[D11][UI] Altered recycler and single item icon loot panels
6 Years Ago
[D11] [UI] Outpost respawn option now goes on cooldown if you are considered hostile with the outpost (WIP).
6 Years Ago
[D11][UI] Alterations to storage and cooker loot panels. Adjustments to base loot panel size.
6 Years Ago
[D11] [UI] Added User Agreement and Privacy Policy page on Frontend.
6 Years Ago
[D11][DTLS] Fix for messages broken into exactly 15 fragments not being received properly.
6 Years Ago
[D11] [UI] Pass on duplicate/incorrect textures loading on incorrect platforms.
6 Years Ago
[D11][UI] Adjustments made to player_corpse loot panel
6 Years Ago
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.
6 Years Ago
[D11] Fix for holding Y/Triangle on Find a Server screen causing a crash
6 Years Ago
[D11][UI] Altered how loot panels set up navigation between themselves
6 Years Ago
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
6 Years Ago
[D11][UI] A few tweaks to the inventory screen
6 Years Ago
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
6 Years Ago
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
6 Years Ago
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
6 Years Ago
[D11] [UI] Objects that cannot rotate now properly check before rotating.