branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
Set corn, potatoes and pumpkins and compostable
4 Years Ago
standardise seed/seedling collider sizes so that hover/interactions are consistent.
4 Years Ago
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add genetics display to consumables information panel. Show if data available.
4 Years Ago
Better handling of seed creation
4 Years Ago
cleaned up sprinkler materials a bit, less height and noise
4 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
4 Years Ago
Fixed yield display/pick discrepancy. Show both actual current pick amount and current yield value on plant UI.
4 Years Ago
Show an item icon when a seed has "known" genes
4 Years Ago
Added planter_bottle mesh and materials
4 Years Ago
Merge refactor and optimisation branch to main farming2 branch
4 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
4 Years Ago
better horse dung pile model and lods
4 Years Ago
Icon update before switching branch
4 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
4 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
4 Years Ago
sprinkler sounds
4 Years Ago
Hide clone items
4 Years Ago
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
4 Years Ago
deleted old PlantEntity scripts. Codegen.
4 Years Ago
UI pivot position tweak. Crossbreeding changes.
4 Years Ago
yield icon
4 Years Ago
Added a fluid switch to the plumber loadout
4 Years Ago
Unsaved
4 Years Ago
Hook up sprinkler animation
4 Years Ago
Yellow crossbreed FX variant. Set effect recycle times.
4 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
4 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
4 Years Ago
crossbreed effect setup
4 Years Ago
potato, potato seed, fertilizer icons
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
4 Years Ago
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4 Years Ago
4 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
4 Years Ago
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4 Years Ago
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4 Years Ago
simplified fluidswitch anims down to 2
4 Years Ago
rigged and animated fluid_switch
4 Years Ago
dung icon
4 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
4 Years Ago
dung updates/tweaks. reduced the water requirement gene multiplier.
4 Years Ago
merge fix
4 Years Ago
merge from main
4 Years Ago
Fix sprinkler fx playing incorrectly when it is enabled via LOD Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime. This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
4 Years Ago
Cleaned up fluid switch lods Sprinkler fx fix