branchrust_reboot/main/farming2cancel

430 Commits over 121 Days - 0.15cph!

6 Years Ago
Fixed yield display/pick discrepancy. Show both actual current pick amount and current yield value on plant UI.
6 Years Ago
Show an item icon when a seed has "known" genes
6 Years Ago
Added planter_bottle mesh and materials
6 Years Ago
Merge refactor and optimisation branch to main farming2 branch
6 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
6 Years Ago
better horse dung pile model and lods
6 Years Ago
Icon update before switching branch
6 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
6 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
6 Years Ago
sprinkler sounds
6 Years Ago
Hide clone items
6 Years Ago
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
6 Years Ago
deleted old PlantEntity scripts. Codegen.
6 Years Ago
UI pivot position tweak. Crossbreeding changes.
6 Years Ago
yield icon
6 Years Ago
Added a fluid switch to the plumber loadout
6 Years Ago
Unsaved
6 Years Ago
Hook up sprinkler animation
6 Years Ago
Yellow crossbreed FX variant. Set effect recycle times.
6 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
6 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
6 Years Ago
crossbreed effect setup
6 Years Ago
potato, potato seed, fertilizer icons
6 Years Ago
merge from main
6 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
6 Years Ago
simplified fluidswitch anims down to 2
6 Years Ago
rigged and animated fluid_switch
6 Years Ago
dung icon
6 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
6 Years Ago
dung updates/tweaks. reduced the water requirement gene multiplier.
6 Years Ago
merge fix
6 Years Ago
merge from main
6 Years Ago
Fix sprinkler fx playing incorrectly when it is enabled via LOD Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime. This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
6 Years Ago
Cleaned up fluid switch lods Sprinkler fx fix
6 Years Ago
Sprinkler prefab stuff & missing meta.
6 Years Ago
Sprinkler VFX cherrypick
6 Years Ago
added horse_dung model and materials
6 Years Ago
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
6 Years Ago
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
6 Years Ago
Fluid switch mesh hookup, icon, gibs
6 Years Ago
Bunch of general refactor/cleanup/fixes/tweaks.
6 Years Ago
refactoring/cleaning up
6 Years Ago
Added a new Ripe stage after Fruiting. A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
6 Years Ago
Fix for unknown genetics.
6 Years Ago
Added the new genetics display to SeedInformation panel.
6 Years Ago
Item descriptions
6 Years Ago
harvest prompt updates
6 Years Ago
merge from main
6 Years Ago
more UI
6 Years Ago
Colour code gene links