branchrust_reboot/main/farming2cancel
447 Commits over 121 Days - 0.15cph!
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
▇▄▌▅▄▇▍▉ ▆▇▅▅█, ▉█ ▅█▍▌▆▇ ▆▊▇▅█▍.
▄▉█▉▉ ▌▉█▋▌▇▋▅▆ ▄▊▇█▉▊ ▋▆ ▊▅▍▋▊▉▍▄▄ ▋▊▉▊▄▄▌▄▆█ ▋▊ █▆ ▍▌▋▇ ▆▋▄▆█▌▋▍▆ ▉▌ ▆▍▉ ▊▌▉▅▊ ▉▄ ▊▉█ ▆▅▄▊▅▍ (▍▌▍▆▊▇ ▄█▆▊ ▍▄▋▆▅▄▉▅ ▍▊▊▌▆▅)
Add genetics display to consumables information panel. Show if data available.
Better handling of seed creation
cleaned up sprinkler materials a bit, less height and noise
much better planted bottle materials, set up refractive shader on it with correct sorting
Fixed yield display/pick discrepancy.
Show both actual current pick amount and current yield value on plant UI.
Show an item icon when a seed has "known" genes
Added planter_bottle mesh and materials
Merge refactor and optimisation branch to main farming2 branch
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
Icon update before switching branch
Fixed gravity warning displaying when connecting to a fluid switch set to off
Fixed a case where the gravity warning was displaying while connecting electrical components
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
deleted old PlantEntity scripts. Codegen.
UI pivot position tweak.
Crossbreeding changes.
Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Yellow crossbreed FX variant.
Set effect recycle times.
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
potato, potato seed, fertilizer icons
New EntityFlag_Animator component for controlling animators
Fluid switch handle animation hookup
▇▉▉██▅▅▊█ ▌▌ ▊▊▇▇▅█▊▉▊▍▆ ▉▌█▅ ▇▄▍▍▊▅▉ ▅▉▌.
▌▆▌ & ▆▍▆▋▅ ▇█▄▌▍▌▊ ▉▄▄▉▆ ▌▄▇'█ ▇█▉ █▊▅▆▌ ▅▅▅ ▌██▍ ▅▅▅▄▉▅▌▊▄▍▍
simplified fluidswitch anims down to 2
rigged and animated fluid_switch
rigged and created idle on animation for sprinkler, updated prefab
dung updates/tweaks.
reduced the water requirement gene multiplier.
Fix sprinkler fx playing incorrectly when it is enabled via LOD
Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime.
This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
Cleaned up fluid switch lods
Sprinkler fx fix