branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

11 Months Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
11 Months Ago
fixed warehouse doors culling too soon
11 Months Ago
static rope ladders set - models and prefabs
11 Months Ago
moved front of trailer up a bit so it doesn't clip lorry cab
11 Months Ago
Ferry terminal S2P
11 Months Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
11 Months Ago
Ferry terminal S2P
11 Months Ago
Salvo of bugfixes for ferry terminal
11 Months Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
11 Months Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
11 Months Ago
manifest
11 Months Ago
merge from main
11 Months Ago
material changes, removing coloured variants, building it to base material
11 Months Ago
MonumentIsland test scene using ferry terminal
11 Months Ago
S2P terminal for testing
11 Months Ago
Updated mlrs_static prefab with mesh collider (may require tweaking)
11 Months Ago
Fixed extended UVSet support in Blend4Way
11 Months Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
11 Months Ago
Turn off all exterior lights during daytime.
11 Months Ago
Fixed the close flare on the new ceiling light fixture
11 Months Ago
▅▆▅▄▊▆▍▋ ▉▇▄▆▌ ▇▉▄
11 Months Ago
Final playthrough polish on lighting prefab.
11 Months Ago
Fix errors running ferry_terminal scene in editor
11 Months Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
11 Months Ago
lorry_trailer wip material setup
11 Months Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
11 Months Ago
Bugfixes
11 Months Ago
Cleaned up old temp lighting from the scene.
11 Months Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
11 Months Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
11 Months Ago
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
11 Months Ago
Remaining lighting
11 Months Ago
11 Months Ago
Finalizing backup
11 Months Ago
lorry trailer wip material setup
11 Months Ago
Localized FX Bounce polish
11 Months Ago
Prefab backup New prop light spotlight off Tweaks/fixes to a few light fixture mats.
11 Months Ago
Separated the checkin desk glass and updated the prefab
11 Months Ago
Exterior bounce
11 Months Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
11 Months Ago
Loading bays
11 Months Ago
Prefab backup. Streetlight detached prefab iteration.
11 Months Ago
Progress backup
11 Months Ago
Prefab backup New light cookies
11 Months Ago
Lighting progress
11 Months Ago
Interior fixes.
11 Months Ago
Terminal progress backup
11 Months Ago
Lighting progress & related files
11 Months Ago
Prefab backup & light fixture mat tweaks
11 Months Ago
Lighting prefab. Tweaks to new office ceiling A fixtures.