branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
moved front of trailer up a bit so it doesn't clip lorry cab
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Ferry terminal S2P
1 Year Ago
Salvo of bugfixes for ferry terminal
1 Year Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
1 Year Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
material changes, removing coloured variants, building it to base material
1 Year Ago
MonumentIsland test scene using ferry terminal
1 Year Ago
S2P terminal for testing
1 Year Ago
Updated mlrs_static prefab with mesh collider (may require tweaking)
1 Year Ago
Fixed extended UVSet support in Blend4Way
2 Years Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
2 Years Ago
Turn off all exterior lights during daytime.
2 Years Ago
Fixed the close flare on the new ceiling light fixture
2 Years Ago
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2 Years Ago
Final playthrough polish on lighting prefab.
2 Years Ago
Fix errors running ferry_terminal scene in editor
2 Years Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
2 Years Ago
lorry_trailer wip material setup
2 Years Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
2 Years Ago
Bugfixes
2 Years Ago
Cleaned up old temp lighting from the scene.
2 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
2 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
2 Years Ago
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
2 Years Ago
Remaining lighting
2 Years Ago
2 Years Ago
Finalizing backup
2 Years Ago
lorry trailer wip material setup
2 Years Ago
Localized FX Bounce polish
2 Years Ago
Prefab backup New prop light spotlight off Tweaks/fixes to a few light fixture mats.
2 Years Ago
Separated the checkin desk glass and updated the prefab
2 Years Ago
Exterior bounce
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
Loading bays
2 Years Ago
Prefab backup. Streetlight detached prefab iteration.
2 Years Ago
Progress backup
2 Years Ago
Prefab backup New light cookies
2 Years Ago
Lighting progress
2 Years Ago
Interior fixes.
2 Years Ago
Terminal progress backup
2 Years Ago
Lighting progress & related files
2 Years Ago
Prefab backup & light fixture mat tweaks
2 Years Ago
Lighting prefab. Tweaks to new office ceiling A fixtures.