branchrust_reboot/main/ferry_terminalcancel
255 Commits over 304 Days - 0.03cph!
LOD distance tweaks to queue barriers
Made drawbridge playable
adding renderer batch script to queue barriers
replacing the models by prefabs in the scene
ferry drawbridge update with wip model
Placed public bench chairs in the scene
Public bench chairs
- Finished texturing
- Created LODs
- Created colliders
- Set prefabs
Ferry terminal public bench chairs (preview)
Few tweaks on the turnstile
ferry terminal scene cleanup
drawbridge latest - backup
Replaced turnstile FBXs with prefabs in the scene
ferry terminal drawbridge wip
Warehouse
-fixed geometry
- tweaked collider and separated it for different pieces/materials, metal, concrete, glass
- replaced doors with a statistic version
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
Replaced warehouse FBX with the prefab in the scene
Warehouse
-Refined LODs vertex painting
-Added collider
-Updated prefab
-Rebaked LOD4 with more accurate albedo colors
Added warehouse UVs and Colliders (progress)
fixed some holes in ferry terminal interior and exterior meshes
fixed some holes in ferry terminal interior meshes
Fixed issues on the warehouse. ready to start working on the LODs :)
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
improved opacity map for office_vents texture
ferry terminal interior wip
added some new ceiling light props
ferry terminal interior wip
ferry terminal interior - detail greybox wip
terminal building - fixed an offset on the pivots
terminal exterior LODs/Colliders - prefab
tweaks for make traversal better around windows
lowered AO factor on some props
terminal exterior final art before LODs
terminal exterior pre vcol