branchrust_reboot/main/general_qolcancel

225 Commits over 273 Days - 0.03cph!

2 Years Ago
Merge from mutelist
2 Years Ago
Merge from autowalk
2 Years Ago
Added a warning if the selected item is already researched at the research table Refactored panel logic to use less nesting
2 Years Ago
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
2 Years Ago
Merge from main
2 Years Ago
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
2 Years Ago
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
2 Years Ago
Update text on contacts sorting UI
2 Years Ago
Hide the cancel button on the loading screen when respawning
2 Years Ago
Server compile fix
2 Years Ago
Merge from kill_looting
2 Years Ago
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
2 Years Ago
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
2 Years Ago
Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun UI still needs a little work
2 Years Ago
Patrol helicopter icon
2 Years Ago
Can now left click and hold a tech on the tech tree to unlock it (1s)
2 Years Ago
Show much scrap is in the players inventory on the tech tree UI Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
2 Years Ago
Add a map marker for the patrol helicopter
2 Years Ago
Resized repair info popup to be a bit less intrusive
2 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
2 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
2 Years Ago
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
2 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
2 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
2 Years Ago
Added toggle to sort by last seen in the contacts menu
2 Years Ago
Show wounded teammates as orange in the Team UI
2 Years Ago
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
2 Years Ago
Potentially fixed XOR switches sending a brief burst of energy during server restarts
2 Years Ago
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
2 Years Ago
First pass on a popup showing what resources are missing when repairing an entity with the hammer
2 Years Ago
Team mates in close range now update their position on the map in real time
2 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
2 Years Ago
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem) Works with Tool Cupboards, Code Locks and AutoTurrets
2 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
2 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
2 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags
2 Years Ago
Merge from main
2 Years Ago
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
2 Years Ago
Merge from main
2 Years Ago
Fixed being able to open the gesture menu while sign painting
2 Years Ago
Fixed neon sign painter UI not allowing voice chat
2 Years Ago
Fixed some scrolling issues on marketplace search widget
2 Years Ago
Fixed clear current frame button not working correctly with undo
2 Years Ago
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
2 Years Ago
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when editing neon signs
2 Years Ago
Merge from main
2 Years Ago
Merge from general_qol/undo
2 Years Ago
Fixed scrolling behaviour on search window