branchrust_reboot/main/general_qolcancel

225 Commits over 273 Days - 0.03cph!

3 Years Ago
Better header text on friend picker screen
3 Years Ago
Added an assign to friend option to auto turrets, uses same UI as sleeping bags Players that are already authorized won't appear in the friends list
3 Years Ago
Added input.ads_sensitivity to control mouse sensitivity while aiming ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming Exposed in options menu
3 Years Ago
Fix occupied icon showing up while on horse
3 Years Ago
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
3 Years Ago
Running a dedicated server should no longer change graphics settings for clients on the same machine
3 Years Ago
Automatically self authorize when placing an auto turret
3 Years Ago
Picture icons for inventory paintings
3 Years Ago
Sign panel styling Fix underwear picker NRE in inventory
3 Years Ago
The sign painting editor will now remember the last camera rotation when opening another sign
3 Years Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
3 Years Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
3 Years Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
3 Years Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
3 Years Ago
Show an icon on a sign in the inventory that has stored data
3 Years Ago
Worms and grubs now go to the bag rather than the hotbar by default
3 Years Ago
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
3 Years Ago
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)
3 Years Ago
Move rowboat flip monitor into fixed time
3 Years Ago
Lowered volume of background static on audio playing voice props by 25% Background static now changes volume with the voice props dlc audio slider
3 Years Ago
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
3 Years Ago
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
3 Years Ago
More placement error message improvements
3 Years Ago
More aggressively slow down a spinning boat once it faces upwards
3 Years Ago
Require TC auth to pick up signs
3 Years Ago
Added more user friendly translated error messages for angle, in water and water depth checks No longer shows socket hierarchy name unless user is an admin
3 Years Ago
Added a tip to explain how to disable snapping when placing planters
3 Years Ago
Fixed text/icons getting pooled incorrectly on repair bench skin search filter
3 Years Ago
Improved boat flipping when a flipped boat is on the shore/in land
3 Years Ago
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
3 Years Ago
Added an item pickup notice with condensed text settings to better fit the new item stack totals
3 Years Ago
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
3 Years Ago
Resave repair bench loot panel (trying to fix skin picker issues)
3 Years Ago
Fixed compile error Planters now snap to centre of floors as well as foundations
3 Years Ago
Halved size of attraction radius on planter so it's harder to snap Don't snap at all if holding sprint
3 Years Ago
Fixed eac build error (entity.deleteby changes)
3 Years Ago
codegen
3 Years Ago
merge from main
3 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
3 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
3 Years Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
3 Years Ago
Fixed not being able to click on code lock UI buttons
3 Years Ago
Comments
3 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
3 Years Ago
Merge VehicleParenting -> general_qol
3 Years Ago
Signs cleanup and comments
3 Years Ago
Door cleanup
3 Years Ago
Opening/closing doors while crawling now takes three seconds
3 Years Ago
Merge from general_qol/signs
3 Years Ago
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off. - Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)