branchrust_reboot/main/glass_arcancel

79 Commits over 123 Days - 0.03cph!

60 Days Ago
Crystal AR - texture updates
60 Days Ago
Updating glass ak world model rig
60 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
2 Months Ago
Crystal AR glass material tweaks
2 Months Ago
Updating glass ak viewmodel rig
2 Months Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
2 Months Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
2 Months Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
2 Months Ago
split glass ak deploy bolt movement out into separate sounds so it's less spammy if you switch weapons quickly
2 Months Ago
fix glass AR refraction blurring being screen resolution dependent
2 Months Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
2 Months Ago
merge from main
2 Months Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
2 Months Ago
rebuilt skins list with crystal ARs
2 Months Ago
crystal ar final store icon
2 Months Ago
Add new HideLods and ShowLods animation events, same as Show/Hide but will iterate over lods 0-4 of the object provided eg. Called with w_ar_glass_mag_full_LOD0, this will also show/hide LOD0,1,2,3 if they exist All showing/hiding events now uses a lazily loaded cached renderer list so we pay slightly more the first time an animation event is fired but subsequent calls are faster and allocation free (was allocating 40b each animation event) Updated glass ak reload to use new events
2 Months Ago
glass ak sounds
2 Months Ago
Crystal AR - fixed attachment positions in 3p entity
2 Months Ago
further mag drop updates
2 Months Ago
Crystal AR - added charm support, small gloss tweaks
2 Months Ago
Merge from main
2 Months Ago
Set up glass mag drop (using mesh renderer instead of particle system)
2 Months Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
2 Months Ago
merge from main
2 Months Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
2 Months Ago
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
2 Months Ago
merge from main
2 Months Ago
Glass AR - worldmodel texture update and resize, removed unused textures
2 Months Ago
Glass AR - worldmodel texture rebake
2 Months Ago
Glass AR - texture, material, naming updates, experimental SSS shader
2 Months Ago
Glass AR - material tweaks
2 Months Ago
glass AK: - Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction - Some shader simplification, remove unncessary alpha blending and emission map - Remove unnecessary "depth prime" viewmodel pass - Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP
2 Months Ago
slight edit to glass ar admire anim
2 Months Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
2 Months Ago
Glass AR - texture and material update, more tint adjustments
2 Months Ago
and again, glass ar description
2 Months Ago
updated glass assault rifle description
2 Months Ago
Glass AR - linked VM and WM materials, material tweaks
2 Months Ago
exported latest vm glass ar admire animation
2 Months Ago
Glass AR - updated weapon rack positions
2 Months Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
2 Months Ago
Adjusting attachment positions for glass ak color variations
2 Months Ago
Updating attatchments positions for glass ak
2 Months Ago
different colour variants of glass AR
2 Months Ago
Adding hide events for glass ak magazine
2 Months Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
2 Months Ago
icon transparency tweaks
2 Months Ago
fixed pools, re-rendred glass ak icon with slight rotation tweaks
2 Months Ago
Updating ammo script for glass ak to hide bullets based on ammo count
2 Months Ago
glass ar store icon placeholder, set correct steam id