branchrust_reboot/main/glass_arcancel
53 Commits over 92 Days - 0.02cph!
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
Glass AR - worldmodel texture update and resize, removed unused textures
Glass AR - worldmodel texture rebake
Glass AR - texture, material, naming updates, experimental SSS shader
Glass AR - material tweaks
glass AK:
- Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction
- Some shader simplification, remove unncessary alpha blending and emission map
- Remove unnecessary "depth prime" viewmodel pass
- Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP
slight edit to glass ar admire anim
Glass AR - fix for borked base color texture breaking ammo alpha clip
Glass AR - texture and material update, more tint adjustments
and again, glass ar description
updated glass assault rifle description
Glass AR - linked VM and WM materials, material tweaks
exported latest vm glass ar admire animation
Glass AR - updated weapon rack positions
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
Adjusting attachment positions for glass ak color variations
Updating attatchments positions for glass ak
different colour variants of glass AR
Adding hide events for glass ak magazine
Glass AR - fixed worldmodel sorting issues with other in game glass objects
fixed pools, re-rendred glass ak icon with slight rotation tweaks
Updating ammo script for glass ak to hide bullets based on ammo count
glass ar store icon placeholder, set correct steam id
exported updated glass ar admire anim
setting up glass ar 3p anims and world model
Glass AR - shader fix for self sorting issues in viewmodel
latest glass ar admire anim exported
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
Removing bullet joints from glass ak rig
Updating glass ak to set magazine spring position with code rather than animation poses
Adding glass bullet feed script and updating animations
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
Glass AR - adjusted WIP viewmodel position for testing
Glass AR - updated viewmodel FBX for rigging
Glass AR - icon, mesh tweaks
Glass AR - texture update
Glass AR - texture and shader updates round 2
Glass AR - texture and shader updates
Glass AR - model and texture update, added extra materials for testing
Glass AR - final bake, wip textures, material tweaks