branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

1 Year Ago
merge from main
1 Year Ago
Compile fix
1 Year Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
1 Year Ago
Compile fixes
1 Year Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
1 Year Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Door controller tests tweaks
1 Year Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
1 Year Ago
Added triangle and foundation splash bug tests, both failing
1 Year Ago
More rocket tests Refactoring
1 Year Ago
Changed the test results json structure
1 Year Ago
Rocket splash damage test
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
1 Year Ago
Nested coroutine tests support
1 Year Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
1 Year Ago
Export test results in the server directory
1 Year Ago
Added cancel command, to cancel the current test run
1 Year Ago
Split server and client tests correctly into different folders Compile fixes
1 Year Ago
Generate json results after each test run Cleanup
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Faster and cleaner AND switch tests
1 Year Ago
Door controller server tests
1 Year Ago
Fixed some old failing tests New test utils, code cleanup
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed ServerGib editor NRE
1 Year Ago
Better error message when RustTextFixture.SpawnEntity failed
1 Year Ago
Fixed FindPrefabPathsByLabel NRE
1 Year Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
1 Year Ago
merge from main
1 Year Ago
Dropped gun test Cleanup
1 Year Ago
Cleaned up old tests
1 Year Ago
Added unloadweapons command
1 Year Ago
First pass of gun tests: deploy, aim, reload, fire, examine
1 Year Ago
Fixed ore tests following the recent hot spot changes
1 Year Ago
Ores test compile fix
1 Year Ago
merge from main
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Only check the IO prefabs that need a main power slot