branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
More office stuff.
Shifted some furniture to keep light count optimized.
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Fixed NRE in IOEntityEditor
Torch light level, fire material emission
Fixed Fog/Dof not working in movie maker/debugcam
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again