branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
7 Years Ago
Progress
7 Years Ago
Proper exterior env profile. Calibration mat.
7 Years Ago
Interior/exterior exposure testbed
7 Years Ago
Lighting improvements. Scene.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Clothing colour fixes
7 Years Ago
Grass tweaks Oak atlas map
7 Years Ago
Foliage shader colour, wind
7 Years Ago
Unsaved
7 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
7 Years Ago
Asset farm progress. Naming consistency fixes.
7 Years Ago
AssetGallery stuff
7 Years Ago
Deleted some shaders we don't need anymore Temporarily fixed some shaders to prevent compile errors
7 Years Ago
Terrain shader hackz
7 Years Ago
Packages
7 Years Ago
Updated ShaderVariants
7 Years Ago
Added Rust.WorldTime Added Rust.Sun
7 Years Ago
HDRP bundling
7 Years Ago
Steam upload fixes
7 Years Ago
Steam upload fixes
7 Years Ago
Terrain shader tests
7 Years Ago
Disable MOTIONVECTORS pass on some shit
7 Years Ago
Fixed player first person shadow Fixed player skin colour
7 Years Ago
wind.generic custom node
7 Years Ago
Wind placeholder
7 Years Ago
Packages
7 Years Ago
HDRP scripts
7 Years Ago
Particles/Beam upgrade
7 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
7 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
7 Years Ago
Water Drop convert
7 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
7 Years Ago
Billboard node (for foliage billboards)
7 Years Ago
NRE
7 Years Ago
Material naming caps cleanup
7 Years Ago
Material upgrades
7 Years Ago
FoliageBillboard placeholder
7 Years Ago
Generated masks
7 Years Ago
Converted materials
7 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
7 Years Ago
Disabled unused
7 Years Ago
Set procedural terrain.drawInstanced to false
7 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
7 Years Ago
GetIdealNearClipPlane no longer needed
7 Years Ago
Changed Sky Dome prefab to Scene Setup
7 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
7 Years Ago
Disabled broken grab pass in background blur ui
7 Years Ago
Ocean shader standin