branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed filtering on impostor basecolor textures
Modified impostor baker to apply proper filter
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
Fixed impostor baking
Fixed palm tree impostors using square meshes; baked tight outline
Final generic diffusion profile.
Scene backup.
Green siren variant.
Scene progress.
Small fab/mat fixes.
Scene progress & prefab tweaks.
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
Don't add AMPLIFY_SHADER_EDITOR to defines
Fire, heat shimmer fx.
Scene backup.
Scene backup.
Started organizing the messy effects folder.
Scene backup.
Various mat fixes.
Fixed weird OnPreRender/OnPostRender errors
Cleaned up impostor rendering
Added and enabled impostor renderer
Updated tree impostor materials and prefabs
Added upgraded foliage, folige billboard and ocean shaders
Added latest ASE + updated hdrpLit template
Fixed coverage queries (e.g. flares)
Removed impostor debug message
Water system updates (wip)
Impostor renderer updates (wip)
Texture array tools updates
Nuked a couple of deprecated components
Miltunnel conversion WIP. Pre-dates nested prefabs, groaaan.
More various stuff.
All new light fixtures into the asset farm.
More conversions.
Some cleanup.
Tweaks to try to fix KSampleCopy4_1_x_8 error
Try moving pipeline into resources
Various light related.
Better exterior exposure.
Generic yellow SSS profile.
Organized the light fixtures folder.
Moved obsolete ones into /deprecated/ for phasing out.
Scene backup