branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Fixed NRE in IOEntityEditor
Torch light level, fire material emission
Fixed Fog/Dof not working in movie maker/debugcam
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Water splash refract effect materials
Torch ignited material fixes
Fixed player preview crashing game (somehow)