branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
Temperate zone surrounding lakes in arid biome fixed
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
Merge from main/ring_road
Merge from bandit_camp_fix
Merge from /main/hdrp/merge-fix-2
Added rivers to the world stack
Added monument nodes to project_gaea for testing
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
changed the biome tinting source on foliage stones
Latest terrain generation
Grass now fades into dirt before sand in arid biome
Arid biome fades to temperate biome on the shore
Stronger stones/gravel channels hopefully helping with grass foliage cutout
Hierarchy organisation & naming
Light luminance tweaks to terrain_config
Only render 1 level at at time in the big offices.
Culling zones for office interiors
Ground plants / beach and arid progress
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Office props into cull groups.
Removing old stone splat foliage clutter
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Backup.
Wall2 lamp prefab flare fixed.
Launch site big office group
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
Scene backup.
Updated some lights w/ the flare update
Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
Added simpleflare MaxScale for more direct control over flare size
Arid cliffs prefabs, material tweaks