branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
added a dithered edge alpha cutout to roads
7 Years Ago
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
7 Years Ago
removing old textures
7 Years Ago
road_b textures and material tweaks road_a redo
7 Years Ago
ringroad hdrp textures and material
7 Years Ago
Updated improved terrain texturing (testing)
7 Years Ago
Improved terrain texturing (testing)
7 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
7 Years Ago
Added HDRP/Custom/Lit Packed shader
7 Years Ago
Updated ASE to 1.7.5.02
7 Years Ago
Fixed rock and rock blended material config
7 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
7 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
7 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
7 Years Ago
Canyon map files
7 Years Ago
Fixed lost terrain reference in archipleago
7 Years Ago
Updated ASE to 1.7.5
7 Years Ago
Terrain4 / Arid color changes
7 Years Ago
Ground plants progress
7 Years Ago
Tweaked swamp hero tree impostor alpha cutoff
7 Years Ago
Merge from main
7 Years Ago
Merge from /main/hdrp/foliage-impostors
7 Years Ago
Missing file
7 Years Ago
Foliage v3 update
7 Years Ago
Arid foliage backup
7 Years Ago
more filters work
7 Years Ago
Removed some old generic rocks from tundra forests Updated foliage.v3
7 Years Ago
Archipelago latest build Stones and Gravel splat foliage filters avoid roads/buildings
7 Years Ago
Tweaks to forest and small boulders filters
7 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
7 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
7 Years Ago
added descriptions to scripts in world stack
7 Years Ago
Added missing river mesh script to world stack
7 Years Ago
Archipelago map
7 Years Ago
Arid foliage progress
7 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
7 Years Ago
Fixed road asphalt material
7 Years Ago
Updated SRP to latest 7.x
7 Years Ago
fixed incorrect material on a compound house LOD1/2
7 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
7 Years Ago
Added TerrainPlacementMap to project_gaea terrain
7 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
7 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
7 Years Ago
Temperate zone surrounding lakes in arid biome fixed
7 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
7 Years Ago
Added missing pumpkin textures
7 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
7 Years Ago
Launch site WIP. Recycler and FuseBox fixes.
7 Years Ago
More
7 Years Ago
Warehouses Nixed some stray deprecated scripts