branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
cave_large_hard scene terrain rework
hdrp ds using wrong appid
Updated some test scenes that used craggy's terrain
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
Savas and Savas koth wrap up before playtests
removing old testmaps I made
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
mine material tweaks
adding some extra texture maps to ensure old style shaders look good
updated collider of timbermine entrance justincase'
timbermine entrance model has more forgiving padding to attach cliffs to
Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
SavasIsland_new Cave entrances manual cliffs dressing
Added clientmanifest to buildassetbundles
Regen console system to fix missing convars
Fixed simpleflare errors on build
SavasIsland_new caves terrain inserts
Updated old caves materials to match terrain
Fixed terrain blend sampler issues
SavasIsland_new topology painting backup
SavasIsland_new splat painting backup
Toggled import read/write on splat rocks
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts
SavasIsland_new dressing update, loot placement update, new terrain build
Cliffs don't place underwater
Concrete bridge greybox progress
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
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Merge from /main/hdrp/merge-fix-3
Fixed terrain splat transition aliasing with distance
Craters new build - island shape improvement
Canyon new build - island shape improvement
Added missing Terrain Placement Map script to some of the new levels
HapisIsland_new scene, initial build, monument nodes
Range backup
Ocotillo and creosote bush polish
Range latest build - monument nodes added
Range level initial build
Oasis backup
Fixed terrain normal detail
Creosote bush LODs/prefabs
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
Creosote bush progress
Decor v3 changes
Craters backup
Oasis initial build
Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings
Road textures meta tweaks
Cherry picking
45869 (road and river mesh tangent fix)
Updated ring road to latest (cherry picking
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