branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Hooked up cowbell animations
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
WIP sounds+defs for bass guitar, drums, and pvc flute
xylophone - updated existing ik targets
xylophone - player anim and override controller updates
updated tuba holdtype position and camera view
changed flute anims used in player controller
jerrycan holdtype now using lodded model, repositioned
flute override controller changes
Remove some placeholder instruments we're not going to produce
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
New note sfx importer to automate importing large numbers of notes
Tuba item world model, weapon and icon
Xylophone icon render and guide mesh
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
Update default note keybinds
Jerrycan guitar sounds WIP
Added Tuba lods and materials
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
Rework IK targets to support targets for the regular and sharp versions of a note
Added more right hand IK targets to drum kit
drumkit ik target updates
Add left and right hand prop rotation offsets for instruments
xylophone player anims and override controller
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
adding xylophone lod, moving guitar model
adding WIP xylo
moving/renaming guitar texture/mat folder to the corresponding one
Fixed drum IK hits working in local space of IK target and not local space of instrument
Added a hit rotation vector that applies an IK rotation offset when hitting a note
separated cowbell models
fixed guitar normals
Exposed instrument keybinds in settings
Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
Ignore stop note RPC on controlling player
old guitar textures tweak