branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Tuba animator hookup + override
updated player tuba anims
rigged tuba, added to holdtype
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
added 2 remaining note clips to rigged trumpet and instrument animator
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
Can override playing position of a note for better spatial audio (setup on drums)
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Hooked up tambourine sound
Tambourine audio + sound defs
rigged trumpet, added to holdtype prefab
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
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Mountables can now loop an animation
Xylobones audio files and sound defs
anim and override updates, re-populated slots on main player animator
Instruments that can't play multiple notes can't play a new note until the current note is released
Move held prop handling to LateUpdate
Fixed animations playing forever on single note instruments (cowbell looping fix)
Added 3 more instrument playing animation slots and associated enums
trumpet - updated clip names, updated override controller
cowbell - re-positioned prop
flute - reduced clips to end on note position
xylo anims and ik targets update
Hold playing animations while a note is being held down
Fixed animations and IK triggering for notes that have no sfx hooked up