branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
Added a start sound field to every note
Fixed tuba not marked as looping
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Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
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cowbell uses C instead of A
piano sounds
trumpet sounds
tuba sounds
misc instrument polish & tuning
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
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Doubled minimum note fade out time (0.05s - 0.1s)
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
Assign some max concurrent notes
Fix culling distance on held tuba
Fixed a case where notes wouldn't end on remote clients
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
Don't voice limit cowbells
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Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
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tuba world model culling early fix
Can no longer research instruments
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Show instruments in crafting menu in build
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
Reduced the popping when a deploy animation completes (affects guitars only)
Changed instruments file path to /instruments/
drum ik target & curve update, override update
Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models