branchrust_reboot/main/instrumentscancel

799 Commits over 184 Days - 0.18cph!

5 Years Ago
Change bass default octaves to 2/3
5 Years Ago
Don't allow notes on guitars until the deploy animation is finished
5 Years Ago
Added a start sound field to every note Fixed tuba not marked as looping
5 Years Ago
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5 Years Ago
Trumpet and tuba animation slot hookups Got rid of placeholder Trumpet and Tuba sound assets Disabled some mount/deploy sounds that were misleading and sounded like full notes Added a loop option for Tuba and Trumpet to loop sounds forever
5 Years Ago
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5 Years Ago
cowbell uses C instead of A
5 Years Ago
piano sounds trumpet sounds tuba sounds misc instrument polish & tuning
5 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
5 Years Ago
Fixed sharp notes not being stopped properly on remote clients
5 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
5 Years Ago
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5 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
5 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
5 Years Ago
Merge from main
5 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
5 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
5 Years Ago
Don't voice limit cowbells
5 Years Ago
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5 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
5 Years Ago
Exposed sharp keybinds to options menu
5 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
5 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
5 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
5 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
5 Years Ago
Exception checking in UpdateHeldProps
5 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
tuba world model culling early fix
5 Years Ago
Can no longer research instruments
5 Years Ago
Fix not being able to change note on the flute properly
5 Years Ago
Mark tambourine play as non-looping
5 Years Ago
cowbell fix
5 Years Ago
Fixed an IK target on the drumkit (a#)
5 Years Ago
Show instruments in crafting menu in build
5 Years Ago
Revert last change for acoustic guitar Add option for bone aligner to use hard coded values
5 Years Ago
Reduced the popping when a deploy animation completes (affects guitars only)
5 Years Ago
Changed instruments file path to /instruments/
5 Years Ago
tuba player anim updates
5 Years Ago
drum ik target & curve update, override update
5 Years Ago
Item name changes
5 Years Ago
Assigned right hand to high hat IK pos
5 Years Ago
Standardised some animator crossfades Speed up crossfades for player (not instrument) to try and fix speed differences
5 Years Ago
Subtract the jenkins file change from yesterday
5 Years Ago
Exposed note hit time on IKController (lower = faster hand movements) Exposed a curve to control how hands move between their hit and rest state
5 Years Ago
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5 Years Ago
Cleaned up item descriptions
5 Years Ago
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
5 Years Ago
Fixed tuba glow model not assigned correctly Fixed cowbell and tambourine LODs on world models