branchrust_reboot/main/instrumentscancel
700 Commits over 184 Days - 0.16cph!
acoustic guitar offset notes fix
xylophone updates- ik positions, ik curve, player pose
player trumpet anim tweaks
Added a maximum note length to the trumpet and flute
Mark instruments as default blueprints (except acoustic guitar)
Merge instruments_cost_adjustment
Block all active key inputs when switching to an instrument
updated vm guitar anims
Added vm jerrycan guitar anims
Added jerrycan vm animator, hooked up in vm prefab
Update Jerry Can Guitar name
Remove InstrumentTool log
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
Refresh asset database after code gen, saves alt tabbing to trigger compile
Notes played stat for each instrument
Remove BoneAligner (no longer needed)
Tambourine updates -
added player shake anim,
updated vm shake anim to match current audio
Various merge cleanup stuff
Drum IK tweak (RightHand5)
Add another tambourine note (placeholder)
Tambourine vm setup
Another guitar deploy change
Increased animation dead time on guitars and stop all input while in dead time
tambourine vm anims and setup
NRE fix for cowbell & tuba viewmodels
More guitar deploy changes
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
Remove some unused placeholder guitar sfx
Testing a guitar deploy fix
Remove old note sequences logic
Disable autoplay on cowbell and tambourine
piano sound polish
pan flute sound polish
player flute running anim fix
cowbell player anim update
rotated cowbell for player
Fixed some jerry can guitar notes missing animation slots
Disabled the default keybinds for the full keyboard input,was stomping regular binds
Fixed bass guitar not working in first person
Fixed full keyboard mode toggling every time escape is pressed
Tweaked piano dismount positions
Update default binds and expose binds in options for new full keyboard input mode