branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
trumpet viewmodel updates
Removed LockRotation third person stuff
Cleaned how camera mode is selected from mounts/helds
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
Fixed profiler block mismatch
Fixed Wearable not marking itself as dirty when renderer array changed
Fixed double deploy sfx on jerry can guitar
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Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs
cowbell viewmodel, prefab, animator, anims
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Exposed viewmodel bob settings
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Exposed instruments audio slider in options menu
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Fix upper body bone scaling not working on remote players
flute note start sounds
trumpet note start sounds
inventory.copyto now copies skins
Fix one off note instruments (drum kit) never resetting to not playing
Increased max notes on drum kit
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
Fix misaligned tuba world lod
Fixed perspective changes while holding instruments not working on non-admin players
instruments can specify a minimum note fade out time
tuba fade time tweaks
tuba note start sounds
instruments can specify a fade in time for the main note sound
Fixed bass notes missing animation slots
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