branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

9 Months Ago
Add some lerping
9 Months Ago
Rough direction pointing code
9 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
9 Months Ago
Find furthest away destination point and set the length via that
9 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
9 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
9 Months Ago
Add some extra length to loosen the rope
9 Months Ago
Swap vine over to using fake physics rope instead
9 Months Ago
add line renderer caps
9 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
9 Months Ago
Fixed vine tree not getting randomised rotation
9 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
9 Months Ago
Unsaved
9 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
9 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
10 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
10 Months Ago
Don't spawn trees in rivers
10 Months Ago
Client compile fix
10 Months Ago
Very rough looking vine extending logic
10 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
Merge from parent
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
Merge from vines
10 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
10 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
10 Months Ago
Protobuf
10 Months Ago
Merge from vines
10 Months Ago
Merge from parent
10 Months Ago
Merge from vines
10 Months Ago
Bring density down by 75%
10 Months Ago
Merge from vines
10 Months Ago
Unsaved
10 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
10 Months Ago
Protobuf
10 Months Ago
Merge from vines