branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code
1 Year Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
1 Year Ago
Find furthest away destination point and set the length via that
1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
add line renderer caps
1 Year Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
1 Year Ago
Fixed vine tree not getting randomised rotation
1 Year Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
1 Year Ago
Unsaved
1 Year Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Year Ago
Rework vine spawning locations, now just spawns at a given height and radius
1 Year Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
1 Year Ago
Don't spawn trees in rivers
1 Year Ago
Client compile fix
1 Year Ago
Very rough looking vine extending logic
1 Year Ago
Increase max distance of vines by 10m, rework vine swing spawn location
1 Year Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
1 Year Ago
Merge from parent
1 Year Ago
Reapply spawn point change Add debug.vineswinginghighlight command
1 Year Ago
Merge from vines
1 Year Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
1 Year Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Merge from parent
1 Year Ago
Merge from vines
1 Year Ago
Bring density down by 75%
1 Year Ago
Merge from vines
1 Year Ago
Unsaved
1 Year Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
1 Year Ago
Protobuf
1 Year Ago
Merge from vines