branchrust_reboot/main/m16a2cancel

63 Commits over 120 Days - 0.02cph!

52 Days Ago
Fix NRE in AutoTurret
52 Days Ago
Update files that are showing as different from main
52 Days Ago
Merge from m16a2/turret_burstfire
52 Days Ago
Merge from main
2 Months Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
2 Months Ago
Merge from main
2 Months Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
2 Months Ago
m16 sounds
2 Months Ago
deleted blockout mesh in folder
2 Months Ago
1p and 3p attachment positional updates
2 Months Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
2 Months Ago
More fixes to viewmodel mag & shell visibility
2 Months Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
2 Months Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
2 Months Ago
Update manifest
2 Months Ago
Merge from main
2 Months Ago
m16 vm reload anim updated
2 Months Ago
MagazineStateViewmodel compile fix
2 Months Ago
merge from main
2 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
2 Months Ago
Allow toggling more than one gameobject based on ammo > 1
2 Months Ago
Forgot the M16
2 Months Ago
Better fix, make setting ammo_true false params its own option on the component
2 Months Ago
Quick fix for ammo_true and false params not being set on viewmodel component
2 Months Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
2 Months Ago
exported updated vm m16a2 anims
2 Months Ago
Set up rail to appear on all scopes
2 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
2 Months Ago
exported updated v_m16a2 anims
2 Months Ago
updated m16a2 textures
2 Months Ago
m16a2 ao texture updates
2 Months Ago
m16a2 textures update
2 Months Ago
m16a2 textures update
3 Months Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
3 Months Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
3 Months Ago
setting up 3p M16a2 anims
3 Months Ago
merge from main
3 Months Ago
Adding new world model rig for m16
3 Months Ago
Caching m16 viewmodel textures
3 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
3 Months Ago
updated m16a2 world mesh material order issue
3 Months Ago
m16a2 textures update
3 Months Ago
update: m16a2 textures , shading fixed on worldmodel
3 Months Ago
m16a2 world model added
3 Months Ago
Adding bullet joint to m16 rig
3 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
3 Months Ago
Updating m16 viewmodel rig with new mesh
3 Months Ago
m16a2 gamemesh update
3 Months Ago
updated m16a2 gamemesh
3 Months Ago
Updating m16 view model rig with new mesh