branchrust_reboot/main/nexuscancel

434 Commits over 1,066 Days - 0.02cph!

1 Year Ago
Show the player position on the nexus map and make it support focusing on the player
1 Year Ago
Merge from main
1 Year Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
1 Year Ago
Map UI cleanup
1 Year Ago
Don't add an ocean margin on the nexus map images
1 Year Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
1 Year Ago
Better rendering of transparent maps Remove the hack to fade out the borders
1 Year Ago
Fix transfer using zone keys as if they are case sensitive
1 Year Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
1 Year Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
1 Year Ago
Replace HasFlag(Protected) with IsTransferProtected()
1 Year Ago
Fix NRE spam when running client+server and a NexusIsland spawns
1 Year Ago
Merge from main
1 Year Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
1 Year Ago
Add tab buttons so the map can be switched between nexus and server maps
1 Year Ago
Merge from main
1 Year Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
1 Year Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
1 Year Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
1 Year Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
1 Year Ago
Don't allow mount/dismount when the entity is being transferred
1 Year Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
1 Year Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
1 Year Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
1 Year Ago
Possible fix for server NRE when handling ping responses from other zones
1 Year Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
1 Year Ago
Update manifest
1 Year Ago
Merge from main
1 Year Ago
Fix ferry stuck at dock after spawning in automatically
1 Year Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
1 Year Ago
Merge from nexus/map
1 Year Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
1 Year Ago
WIP map of the nexus in GameUI
1 Year Ago
Merge from main
1 Year Ago
Update FP.Nexus to fix IL2CPP issues
1 Year Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
1 Year Ago
Update FP.Nexus Rename zone Name -> Key
1 Year Ago
Fix nexus initialize failure in editor leaving the DB file open forever
1 Year Ago
Fix issues with the getNexusAth rust+ rpc
1 Year Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
1 Year Ago
Remove redundant playerId field in getNexusAuth
1 Year Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
1 Year Ago
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
1 Year Ago
Fix transfer protection not turning off immediately when a player transfers without a vehicle
1 Year Ago
Stop trying to move the ferry while it is in the transferring state
1 Year Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
1 Year Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
1 Year Ago
Only disable transfer protection for helicopters when the driver loads in
1 Year Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
1 Year Ago
Merge from main