branchrust_reboot/main/nexuscancel

435 Commits over 1,066 Days - 0.02cph!

10 Months Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
10 Months Ago
Merge from main
10 Months Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
10 Months Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
10 Months Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
10 Months Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
10 Months Ago
Reapply changes to ferry terminal
10 Months Ago
Merge from main
10 Months Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
10 Months Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
10 Months Ago
Fix turrets not spawning correctly on nexus ferry
10 Months Ago
Update CraggyIsland_Nexus to have a ferry terminal
10 Months Ago
Hide the marker list while in the nexus map
10 Months Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
10 Months Ago
Merge from serverlist
10 Months Ago
Fix map missing the markers list UI
10 Months Ago
Merge from main
11 Months Ago
Merge from main
1 Year Ago
Oops
1 Year Ago
Close eyes of players who transferred servers and are still loading in
1 Year Ago
Merge from main
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Merge from main
1 Year Ago
Don't try to send disconnect reason to the server if already disconnected
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix ChooseSpawnZone returning zone name instead of key
1 Year Ago
Fix prefab merge screwup in MenuUI.Options ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
1 Year Ago
Merge from world_config
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from world_config
1 Year Ago
Initialize connection to nexus before loading the map scene to fix level convars not applying Include a hash of the world config string (if set) in the nexus map image key Trim lines in RunFile just in case they have leading whitespace
1 Year Ago
Catch exceptions in nexus init coroutine to try and handle boot failures better
1 Year Ago
Fix assertion condition when getting world config from nexus
1 Year Ago
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
1 Year Ago
Merge from world_config
1 Year Ago
Merge from main (redoing last one)
1 Year Ago
Merge from main
1 Year Ago
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
1 Year Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
1 Year Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers