branchrust_reboot/main/nexuscancel
467 Commits over 1,188 Days - 0.02cph!
Close eyes of players who transferred servers and are still loading in
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
Clean up duplication in Mathx
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
Update manifest
Codegen
Update protobuf code generator for updated UID inspection
Protobuf codegen + fixes whereUID inspection was used
Don't try to send disconnect reason to the server if already disconnected
Fix ChooseSpawnZone returning zone name instead of key
Fix prefab merge screwup in MenuUI.Options
ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
Avoid turning boat and helicopter engines off when they were on before transferring servers
Automatically run console commands from server.cfg nexus/zone variables on server boot
Fix contacts button not showing/hiding correctly
Show estimated arrival times for ferries on a sign at the ferry dock
Set the default clan logo to nothing instead of the FP logo
Allow stamping the clan logo onto signs in the paint UI
Fix clan async callbacks being called before clan info was updated
Make the clan table an entity so we can press E on it to open the clan UI
Fix some wonky nameplate behavior when mixing clans and teams
Leader rank always has all permissions set so don't tell the client otherwise
Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
Fix bug in ferry pathfinding code
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
Stop moving/rotating the ferry if it reached its target position