branchrust_reboot/main/radtown_reduxcancel
289 Commits over 91 Days - 0.13cph!
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
Imported Double and Single Residential Bed Props
Added Textures and Materials for Residential Beds
Setup Residential Bed Prefabs, Colliders and LODS
radtown sign change and converted lod to rendererlod
added inverse mask for concrete edging cutouts.
added first pass roofing asphalt mat for Radtown use.
radtown gate bug fixes, collision, lods
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
merge from meshlod_converter
radtown sign metal smooth texture
added texture mask for radtown shed roof.
reworked radtown shed roof to use texture masked material.
Updated Pushcart Materials and LOD Distance
Updated Pushcart Material To Use New Mask Map
Updated Trolley and Dolly Props
Updated Trolley and Dolly Materials, Textures and Colliders
forgot to re-add a deferred mesh decal component
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
fixed door awning position in storage warehouse building
some brick pile texture tweaks
lod and prefab setup for corrugated sheets and radtown shed.
master house LODs, Collider pass, Prefab setup and baked LOD
Imported Dolly and Trolley Props
Added Textures and Materials for Dolly and Trolleys
Setup Dolly and Trolley Prefabs, Colliders and LODS
proper setup on corrugated sheet kit
master house interior progress
Updated Large Rubbish Skip Colliders
Updated Large Rubbish Skip Textures and Materials
Imported Large Rubbish Skip Prop
Added Textures and Materials for Large Rubbsh Skip
Setup Large Rubbish Skip Prefabs, LODS and Colliders
master house interior progress
reduced small rubbish skip AO map size, set lid colliders to convex
latest work in progress on master house
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values
Updated Small Rubbish Skip Folder Locations
Updated Small Rubbish Collider Locations to be in the correct position
Updated Small Rubbish Skip Materials and Textures
added decal layer ID 1,2,3 to terrain material
merge from terrain-decal-fix
materials prep on masterhouse
workers_house building - final models, colliders, prefabs