branchrust_reboot/main/radtown_reduxcancel
289 Commits over 91 Days - 0.13cph!
radtown storage warehouse:
added lod2 and fixed roofing mat
work on LODs for radtown storage warehouse
Added and Setup Vintage Wardrobe Prop Prefab
Added and Setup Vintage TV Stand Prop Prefab
Adjusted Tileable Vintage Wood Textures to have more roughness
radtown apartments check in
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
added ground ramp glue trim to storage warehouse.
more work on storage warehouse.
Added and Setup Vintage Bedside Table Prop Prefab
added base trim for storage warehouse.
more work on radtown storage warehouse
reverted to the og material for house trims
Setup Vintage Desk Prop Prefab
Added and Setup Vintage Bookshelf Prop Prefab
Added and Setup Vintage Dresser Prop Prefab
further fixes to storage warehouse.
updated vcol on decals to tint the recent decal albedo changes
fix material assignment on storage warehouse trims.
more work on geo for storage warehouse.
reverted changes to workers_house_generic_trims
Improved monument splats/biome/topologies
Enabled topology override
Fixed flipped normal map on brick pile
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
Added RemoveExistingTopology option to Monument component
Added and Setup Rectangle Table Prop Prefab
Added Vintage Desk Prop Model
Improve monument/blend map for radtown to ease road in/out
Raised the terrain slightly to compensate for the road digging effect
Roadside monument road adjustment improvements
Setup Vintage Wooden Furniture Folders
Added Vintage Wood Material and Textrues
Added and Setup Round Table Prop Prefab
storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
storage building large progress
corrected some texture settings for roof asphalt
corrected some small rotation errors in storage warehouse prefab
backup storage building large
reworked shed support beam UVs for new texture
storage building large progress
material improvements for storage warehouse
storage building large progress
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
storage building large - wip, material definitions
Converted the shed to use MeshLOD instead of rendererLOD
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material
enabled alpha cutout on the shed roof material
Update Residential Bed Models to close holes.
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean
Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
Updated Residential Beds Materials, LODS and Models
sign and colision update on radtown gate