branchrust_reboot/main/radtown_reduxcancel
289 Commits over 91 Days - 0.13cph!
fixing some flow issues in small house
adding renderer batch to rain gutters set
set dressing progress backup
reduced draw distance on mesh rubble decals
set dressing progress backup, fixed terrain tolerances around toxic puddles
set dressing progress backup
restored upper floor and lower floors set dressing in radhouse
re-organising scene into appropriate groups
re-organising radhouse large prefab
Added a toxic pool water surface
toxic pool material
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
radhouse apartments and radiator collision fix
set dressing progress backup
Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
set dressing progress backup
Changed Scale on Vintage Rectangle Table to match other tables
set dressing progress backup
merge from
10052 (pink wires fix)
updated sbl material to take advantage of new tinting
added a tint alpha channel to corrugated_e_white texture
merge from /main/deferred-decal-extra
merge from /main/blend4way-tintmask
feedback for the license plates. reworked composition in storage warehouse.
radtown redux set dressing progress backup
added license plate props. more fixes to storage warehouse.
added route to radhouselarge roof
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
storage_building_large LODs, Colliders pass, prefab setup
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
Updated Vintage Wardrobe FBX and Prefab
fix for decal trims on storage warehouse.
added collision to storage warehouse, reworked lod1, added dressing.
turned default gutter material green for now (test)
re-saved fridge textures to 2k
updated gutter set pieces + lods
rain gutter set :
adding models, textures, material
updated gutter prefab and building
a start on set dressing the storage warehouse.
Updated Vintage Wood Furniture Textures
Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
some terrain sculpting to accentuate grassy areas
fixed culling side wrong on light fixture transparent materials
fixing some materials switches that were the result of meshlod changes