branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

1 Year Ago
worker house wip files
1 Year Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
2 Years Ago
backup latest wip
2 Years Ago
Updated Small and Large Radioactive Vat Colliders and LODS
2 Years Ago
backup - materials wip for worker house and mapping wip
2 Years Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
2 Years Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
2 Years Ago
created a residential hinged door from previous residential building door
2 Years Ago
Implementing some of QA's first round of feedback on radtown redux S2P
2 Years Ago
primitive colliders for generic doors and windows frames
2 Years Ago
radtown scene update
2 Years Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Years Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
2 Years Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
2 Years Ago
rain gutters set greybox
2 Years Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
2 Years Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Years Ago
more splats/terrain tweaks
2 Years Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Years Ago
latest topologies
2 Years Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
2 Years Ago
Straighten road next to roadside monuments
2 Years Ago
Improved flow in rahouse large, adding an exit point in the corridor
2 Years Ago
checkpoint hut, radtown gate greybox
2 Years Ago
ProceduralMapRoad spawns roadside monuments
2 Years Ago
PlaceMonumentsRoadside fixes & improvements
2 Years Ago
Merge from main
2 Years Ago
manifest
2 Years Ago
greatly reduced AO factor on logistics warehouse garage door
2 Years Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
2 Years Ago
some biome touch
2 Years Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
2 Years Ago
fully greyboxed storage warehouse and storage building large
2 Years Ago
fully greyboxed worker house and master house
2 Years Ago
fixed metal roof tga not reading correctly
2 Years Ago
Added metal roof textures to radtown redux selectively
2 Years Ago
tags on files
2 Years Ago
radtown basic splats, topologies and blend map painting, terrain anchors
2 Years Ago
radtown whitebox layout, perimeter estimate