branchrust_reboot/main/save154cancel
117 Commits over 30 Days - 0.16cph!
Updated barricade prevent building volumes to be identical to their damage volumes
couple of fixes - junkyard
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Import normals on half wall colliders
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Only spawn one of each type of quarry
hide quickcraft when looting
Some building privilege changes
Improve road intersection blending