branchrust_reboot/main/save248cancel

96 Commits over 31 Days - 0.13cph!

12 Months Ago
Merged topology/build zone fixes
12 Months Ago
S2P harbor_1 and harbor_2
12 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
12 Months Ago
Merge from main
12 Months Ago
S2P harbor_1 and harbor_2
12 Months Ago
Merge from main (needs S2P, see next commit)
12 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
12 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
12 Months Ago
Harbor 1 and Harbor 2 scene2prefab
12 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
12 Months Ago
Harbor 1 docking path set topology
12 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
12 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
12 Months Ago
Added prevent movement volumes to all crane staircases
12 Months Ago
harbor 2 s2p
12 Months Ago
added missing fishing net collider to harbor2 floating containers area
12 Months Ago
s2p all
12 Months Ago
tweaked albedo for better lod popping
12 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
12 Months Ago
updated collision to fit the model
12 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
12 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
12 Months Ago
resized cctv controls texture to 1024
12 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
12 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
12 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
12 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
12 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
12 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
12 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
12 Months Ago
fixed floating barrel in small rig
12 Months Ago
Reverted mesh lod changes :)
12 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
12 Months Ago
Codegen
12 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
12 Months Ago
Allow repeat docking command
12 Months Ago
Added debug commands to dump cargo current state
12 Months Ago
command to print harbor indexes and positions
12 Months Ago
debug docking is now a server var
12 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
12 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
12 Months Ago
small rig s2p
12 Months Ago
Fixed redcard and bluecard doors gaps in small rig
12 Months Ago
big rig s2p
12 Months Ago
accidentaly placed crates on a cover spot, removed the crates
12 Months Ago
big rig s2p
12 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
12 Months Ago
oilrigs s2p
12 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
12 Months Ago
Fixed incorrect material inside cargoship interior