branchrust_reboot/main/shader-improvementscancel

125 Commits over 181 Days - 0.03cph!

9 Months Ago
Fixed bug in shadows w/ alpha cutout
9 Months Ago
Fixed Emission toggle not actually disabling emission
9 Months Ago
Fixed Base layer UV when Emission uses secondary UV
9 Months Ago
Fixed Emission toggle not disabling emission
9 Months Ago
Fixed Base layer UV when Emission uses secondary UV
9 Months Ago
Fixed shading on transparent materials
9 Months Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
9 Months Ago
More fixes to deferred decals indirect lighting
9 Months Ago
Fixed deferred decals darkening under certain weather/time conditions
9 Months Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
9 Months Ago
Fixed shader shadow issue
9 Months Ago
Shader compile error fix (related to 83832)
9 Months Ago
Fixed Rustige eggs shader issues
9 Months Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
9 Months Ago
Fixed spray can free paint decals
9 Months Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
9 Months Ago
Fixed some shaders not receiving deferred decals
9 Months Ago
Cherry picked 83708, 83709 => Decal Layer Masking
9 Months Ago
Updated Standard shader override to match Rust/Standard
9 Months Ago
Fixed ambient lighting in view model camera not matching environment when inside
9 Months Ago
Fixed ambient lighting darker than before when inside
9 Months Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
9 Months Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
9 Months Ago
Fixed forward shaders sampling light proxy volume (not used)
9 Months Ago
Fixed compile errors
9 Months Ago
Cherry picked 83457 => Fixed deferred decal lighting
9 Months Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
9 Months Ago
Fixed Cliff_LOD shader pragma
9 Months Ago
Cherry picked 83372, 83382, 83383, 83450
9 Months Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
9 Months Ago
Applied 83295 without water5 => Fixed post-merge shader errors
9 Months Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
9 Months Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
10 Months Ago
Merge from ferry_terminal
10 Months Ago
Nuked Core backend + small reorg in shader folder
10 Months Ago
More fixes
10 Months Ago
Merge from main
10 Months Ago
Fixed indirect diffuse lighting
10 Months Ago
Post-merge fixes
10 Months Ago
Fixed lighting for several materials
10 Months Ago
Merge from main
10 Months Ago
Finished porting all Core shaders to Rust Standard shader backend
10 Months Ago
Finished porting "Core/Hair" to Rust Standard shader backend
10 Months Ago
Fixed a couple of shader compile errors when certain features are active
10 Months Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
10 Months Ago
Progress moving "Core/Hair" backend to Rust Standard
10 Months Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
10 Months Ago
Started cleaning-up/nuking Core
10 Months Ago
Progress in "Core/Foliage"
10 Months Ago
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"