branchrust_reboot/main/shader-improvementscancel

125 Commits over 181 Days - 0.03cph!

1 Year Ago
Fixed bug in shadows w/ alpha cutout
2 Years Ago
Fixed Emission toggle not actually disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
Fixed Emission toggle not disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
Fixed shading on transparent materials
2 Years Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
2 Years Ago
More fixes to deferred decals indirect lighting
2 Years Ago
Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
2 Years Ago
Fixed shader shadow issue
2 Years Ago
Shader compile error fix (related to 83832)
2 Years Ago
Fixed Rustige eggs shader issues
2 Years Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
2 Years Ago
Fixed spray can free paint decals
2 Years Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
2 Years Ago
Fixed some shaders not receiving deferred decals
2 Years Ago
Cherry picked 83708, 83709 => Decal Layer Masking
2 Years Ago
Updated Standard shader override to match Rust/Standard
2 Years Ago
Fixed ambient lighting in view model camera not matching environment when inside
2 Years Ago
Fixed ambient lighting darker than before when inside
2 Years Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
2 Years Ago
Fixed forward shaders sampling light proxy volume (not used)
2 Years Ago
Fixed compile errors
2 Years Ago
Cherry picked 83457 => Fixed deferred decal lighting
2 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
2 Years Ago
Fixed Cliff_LOD shader pragma
2 Years Ago
Cherry picked 83372, 83382, 83383, 83450
2 Years Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
2 Years Ago
Applied 83295 without water5 => Fixed post-merge shader errors
2 Years Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Nuked Core backend + small reorg in shader folder
2 Years Ago
More fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed indirect diffuse lighting
2 Years Ago
Post-merge fixes
2 Years Ago
Fixed lighting for several materials
2 Years Ago
Merge from main
2 Years Ago
Finished porting all Core shaders to Rust Standard shader backend
2 Years Ago
Finished porting "Core/Hair" to Rust Standard shader backend
2 Years Ago
Fixed a couple of shader compile errors when certain features are active
2 Years Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
2 Years Ago
Progress moving "Core/Hair" backend to Rust Standard
2 Years Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
2 Years Ago
Started cleaning-up/nuking Core
2 Years Ago
Progress in "Core/Foliage"
2 Years Ago
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"