branchrust_reboot/main/shader-improvementscancel

125 Commits over 181 Days - 0.03cph!

1 Year Ago
Fixed bug in shadows w/ alpha cutout
1 Year Ago
Fixed Emission toggle not actually disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
Fixed Emission toggle not disabling emission
1 Year Ago
Fixed Base layer UV when Emission uses secondary UV
1 Year Ago
Fixed shading on transparent materials
1 Year Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
1 Year Ago
More fixes to deferred decals indirect lighting
1 Year Ago
Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
1 Year Ago
Fixed shader shadow issue
1 Year Ago
Shader compile error fix (related to 83832)
1 Year Ago
Fixed Rustige eggs shader issues
1 Year Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
1 Year Ago
Fixed spray can free paint decals
1 Year Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
1 Year Ago
Fixed some shaders not receiving deferred decals
1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Updated Standard shader override to match Rust/Standard
1 Year Ago
Fixed ambient lighting in view model camera not matching environment when inside
1 Year Ago
Fixed ambient lighting darker than before when inside
1 Year Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Fixed forward shaders sampling light proxy volume (not used)
1 Year Ago
Fixed compile errors
1 Year Ago
Cherry picked 83457 => Fixed deferred decal lighting
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
Fixed Cliff_LOD shader pragma
1 Year Ago
Cherry picked 83372, 83382, 83383, 83450
1 Year Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors
1 Year Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Nuked Core backend + small reorg in shader folder
1 Year Ago
More fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed indirect diffuse lighting
1 Year Ago
Post-merge fixes
1 Year Ago
Fixed lighting for several materials
1 Year Ago
Merge from main
1 Year Ago
Finished porting all Core shaders to Rust Standard shader backend
1 Year Ago
Finished porting "Core/Hair" to Rust Standard shader backend
1 Year Ago
Fixed a couple of shader compile errors when certain features are active
1 Year Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
1 Year Ago
Progress moving "Core/Hair" backend to Rust Standard
1 Year Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
1 Year Ago
Started cleaning-up/nuking Core
1 Year Ago
Progress in "Core/Foliage"
1 Year Ago
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"