branchrust_reboot/main/shader-improvementscancel

125 Commits over 181 Days - 0.03cph!

10 Months Ago
Fixed bug in shadows w/ alpha cutout
10 Months Ago
Fixed Emission toggle not actually disabling emission
10 Months Ago
Fixed Base layer UV when Emission uses secondary UV
10 Months Ago
Fixed Emission toggle not disabling emission
10 Months Ago
Fixed Base layer UV when Emission uses secondary UV
10 Months Ago
Fixed shading on transparent materials
10 Months Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
10 Months Ago
More fixes to deferred decals indirect lighting
10 Months Ago
Fixed deferred decals darkening under certain weather/time conditions
10 Months Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
10 Months Ago
Fixed shader shadow issue
10 Months Ago
Shader compile error fix (related to 83832)
10 Months Ago
Fixed Rustige eggs shader issues
10 Months Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
10 Months Ago
Fixed spray can free paint decals
10 Months Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
10 Months Ago
Fixed some shaders not receiving deferred decals
10 Months Ago
Cherry picked 83708, 83709 => Decal Layer Masking
10 Months Ago
Updated Standard shader override to match Rust/Standard
10 Months Ago
Fixed ambient lighting in view model camera not matching environment when inside
10 Months Ago
Fixed ambient lighting darker than before when inside
10 Months Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
10 Months Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
10 Months Ago
Fixed forward shaders sampling light proxy volume (not used)
10 Months Ago
Fixed compile errors
10 Months Ago
Cherry picked 83457 => Fixed deferred decal lighting
10 Months Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
10 Months Ago
Fixed Cliff_LOD shader pragma
10 Months Ago
Cherry picked 83372, 83382, 83383, 83450
10 Months Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
10 Months Ago
Applied 83295 without water5 => Fixed post-merge shader errors
10 Months Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
10 Months Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
11 Months Ago
Merge from ferry_terminal
11 Months Ago
Nuked Core backend + small reorg in shader folder
11 Months Ago
More fixes
11 Months Ago
Merge from main
11 Months Ago
Fixed indirect diffuse lighting
11 Months Ago
Post-merge fixes
11 Months Ago
Fixed lighting for several materials
11 Months Ago
Merge from main
11 Months Ago
Finished porting all Core shaders to Rust Standard shader backend
11 Months Ago
Finished porting "Core/Hair" to Rust Standard shader backend
11 Months Ago
Fixed a couple of shader compile errors when certain features are active
11 Months Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
11 Months Ago
Progress moving "Core/Hair" backend to Rust Standard
11 Months Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
11 Months Ago
Started cleaning-up/nuking Core
11 Months Ago
Progress in "Core/Foliage"
11 Months Ago
Added renamed "Core/Generic" to ""Core/Generic (deprecated)"