branchrust_reboot/main/shieldscancel

150 Commits over 153 Days - 0.04cph!

1 Year Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
1 Year Ago
setting up metal shield viewmodel
1 Year Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
1 Year Ago
reinforced wooden shield viewmodel
1 Year Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
1 Year Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
1 Year Ago
Item icons
1 Year Ago
Wooden shield variant setup
1 Year Ago
Set up improvised shield prefab variants
1 Year Ago
Merge from main
1 Year Ago
transforms on improvised shield
1 Year Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
1 Year Ago
Some folder restructuring now that we have actual assets
1 Year Ago
Reapply animator changes
1 Year Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)
1 Year Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
1 Year Ago
adjusted improvised shield origin
1 Year Ago
-Shield Texture tweaks
1 Year Ago
-Shield Prefabs
1 Year Ago
-Shield world model prefab + LOD and pivot changes
1 Year Ago
reinforced wood shield blockout
1 Year Ago
more shield texture updates.
1 Year Ago
-Shield texture updates -LODs + settings
1 Year Ago
Texture changes, redid the leather because I wasn't happy with it.
1 Year Ago
Shield feedbacks
1 Year Ago
Shield Texture pass and material changes
1 Year Ago
shield prefab and adjusted metal value of texture
1 Year Ago
improvised shield
1 Year Ago
-Metal Shield World Model and LODs -Texture tweaks
1 Year Ago
-Metal shield textures update
1 Year Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
1 Year Ago
Fixed shields not getting OnHolster callbacks
1 Year Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
1 Year Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
1 Year Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
1 Year Ago
Fixed some parts of ADS still working when a shield is equipped
1 Year Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes
1 Year Ago
Player model cleanup Added a blocking state to the 3rd person animator
1 Year Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
1 Year Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
1 Year Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
1 Year Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
1 Year Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
1 Year Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
1 Year Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
1 Year Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
1 Year Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
1 Year Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)