branchrust_reboot/main/snow_effects_roll_back_and_meshLOD_conversioncancel
126 Commits over 61 Days - 0.09cph!
some more prefabs converted to MeshLOD
Additional sweep over props folder uncovered some left overs
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
Converted deployables prefabs to MeshLOD when possible to do so
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
ridding some prefabs from shadow proxies
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
Converted cave segments to MeshLOD
converting prefabs in /static folder for MeshLOD when possible
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
Converted train tunnel train tracks to MeshLods
Merge from meshlod_converter
Structures folder, converting to MeshLOD, Removing some Material Setup components
Props folder, second pass converting to MeshLOD
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
merge from meshlod converter
merge from meshlod converter
Merge from meshlod_converter
merge from meshlod converter