branchrust_reboot/main/snowmobilecancel

460 Commits over 334 Days - 0.06cph!

2 Years Ago
Increase snowmobile wheels to six wheels instead of four. Adjust various stats. Driving well now.
2 Years Ago
fuel gauge for snowmobile initial setup materials and textures needs lods
2 Years Ago
More physics edits
2 Years Ago
More snowmobile physics tweaks
2 Years Ago
Minor edits
2 Years Ago
Reinstate anti-roll
2 Years Ago
Steering direction bugfix
2 Years Ago
Remove extra box collider that was causing erroneous dismounts
2 Years Ago
Move rear passenger to the new spot no Tomaha
2 Years Ago
Added damage texturing to rear storage seat. Updated colliders and storage interaction.
2 Years Ago
Fix rear storage seat spawning four rear storage seats as gibs
2 Years Ago
Reverse tread anim direction
2 Years Ago
Assign new updated model to the Tomaha
2 Years Ago
Various snowmobile physics adjustments/updates. Also show visual steering on the temp ski visuals.
2 Years Ago
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2 Years Ago
Added rear storage/seat gibs updated prefab
2 Years Ago
updated decal sheet to include the fuel gauge updated the model to fix the tilt in the track, also resized it a little to compensate for the change renamed track textures to old UV3 naming convention added rear storage and extra seat, textures/materials and lods updated materials for the snowmobile updated prefab.
2 Years Ago
Adjust all car settings on snowmobiles
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Merge SnowmobilePhysics -> Snowmobile
2 Years Ago
Converted all modular cars to use my new shared light atlas
2 Years Ago
Tomaha headlight emission edit
2 Years Ago
Set up a new texture atlas and material called Shared_Light that all new vehicles can share. I've taken the light textures from the Tomaha snowmobile and added them here, updated the light UVs to match the new textures, and ported the lights over to used this new atlas. Going forward, we should be able to use this one material for all vehicle lights in the game.
2 Years Ago
Setting up a material and atlas texture for a shared light, where all/most vehicles can share the same light material
2 Years Ago
include .mat for the change of textures. Materials properly applied.
2 Years Ago
Minor UV edit
2 Years Ago
Changed the Tomaha snowmobile headlight materials and UV maps to match the standard headlight textures, so they can be emissive.
2 Years Ago
Updated Tomaha lights to use the new separated models. Still needs a mat/UV edit
2 Years Ago
Fixed missing texture references in Tomaha snowmobile material (from 67510)
2 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
2 Years Ago
Compile fixes
2 Years Ago
Merge Main -> Snowmobile
2 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
2 Years Ago
Hook up the temp ski suspension visuals
2 Years Ago
Setting up temporary suspension visuals
2 Years Ago
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
2 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
2 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.
2 Years Ago
Minor edit
2 Years Ago
Add convar-based debugging for ValidDismountPosition
2 Years Ago
Snowmobile temp tread visuals edit
2 Years Ago
Temp tread visuals setup for the other snowmobile. Remove the old temp visual wheel
2 Years Ago
Set up tread animation for the Tomaha.
2 Years Ago
Audio code template
2 Years Ago
Remove debug info
2 Years Ago
Reduce snowmobile performance with damage
2 Years Ago
Magnet crane can lift snowmobiles
2 Years Ago
Add snowmobile rider protection (wood armour equivalent). Set snowmobile decay time.
2 Years Ago
Always mount the snowmobile driver seats first
2 Years Ago
Fix Tomaha brake lights not showing up