branchrust_reboot/main/snowmobilecancel
460 Commits over 334 Days - 0.06cph!
Changed behaviour when over steep terrain
Fixed instability at server physics tick rate
Smoothed out the air stability - more subtle
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
Adjusted wheels and suspension again, trying to improve stability
updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Suspension visual settings (Tomaha)
In
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
Wheelcollider position adjustments
Revert
67872 as well. Let's move it to a branch
Adjusted Tomaha wheel colliders again to match the subtracted commit
Subtracting
67867 as Tomaha rigging and animations were accidentally deleted
Fixed snowmobile temp wheel visual scaling (broken in 67865)
Tomaha ski wheel pos update
Improved snowmobile handling
snowmobile driver leaning anim tests
Added damage mask for tomaha
updated materials accordingly
Combined rear seat storage with snowmobile
widened boots and skiis to 1m (i think this what billb asked for?)
updated prefab
update to rear storage seat model
elongated metal bar. Now it looks like the rear passenger wont fall off
Added fuel gauge to snowmobile
added fuel gauge LODS
Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset
Lods for the new track and appended to snowmobile
updated prefab
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
frame range update for snowmobile shooting anim
Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
set passenger seat to use new pose, adjusted mount offset
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals