branchrust_reboot/main/snowmobilecancel

441 Commits over 120 Days - 0.15cph!

5 Years Ago
Smoothed out the air stability - more subtle
5 Years Ago
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
5 Years Ago
Adjusted wheels and suspension again, trying to improve stability
5 Years Ago
More snowmobile stuff
5 Years Ago
Snowmobile colliders
5 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
5 Years Ago
Snowmobile model update added new geometry so alex can rig the steering properly widened the distance between ski's to 1.2m updated textures/materials/LODs and gibs accordingly
5 Years Ago
Added a GameTip for players trying to drive a snowmobile on unsupported terrain
5 Years Ago
Suspension visual settings (Tomaha)
5 Years Ago
Colliders
5 Years Ago
Tomaha colliders
5 Years Ago
Snowmobile suspension
5 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
5 Years Ago
Wheelcollider position adjustments
5 Years Ago
Revert 67872 as well. Let's move it to a branch
5 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
5 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
5 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
5 Years Ago
Tomaha ski wheel pos update
5 Years Ago
Improved snowmobile handling
5 Years Ago
snowmobile driver leaning anim tests
5 Years Ago
Added damage mask for tomaha updated materials accordingly
5 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
5 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
5 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
5 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
5 Years Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
frame range update for snowmobile shooting anim
5 Years Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
5 Years Ago
Adjusted Tomaha passenger eye position to the new pose
5 Years Ago
updated ik targets on hands to reduce broken wrists
5 Years Ago
updated passenger shooting anim
5 Years Ago
set passenger seat to use new pose, adjusted mount offset
5 Years Ago
Fix snowmobile IK pose
5 Years Ago
Reduce brakes
5 Years Ago
Improved snowmobile stability
5 Years Ago
Front ski suspension calculation even more better. No more clipping into the ground
5 Years Ago
Visual fix
5 Years Ago
Reduce snowmobile power, it was intense
5 Years Ago
Wheels animating correctly in the Tomaha treads
5 Years Ago
Improved tread suspension code
5 Years Ago
Tomaha rear suspension visuals
5 Years Ago
Manifest
5 Years Ago
Prefab DoPrepare
5 Years Ago
Fixed modular car suspension
5 Years Ago
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
5 Years Ago
Ski suspension faster updates
5 Years Ago
Finally got snowmobile ski suspension perfect, but broke modular car suspension
5 Years Ago
Switch driving pose for Alex (will break compilation for everyone else)