branchrust_reboot/main/snowmobilecancel
460 Commits over 334 Days - 0.06cph!
Fixed modular car suspension
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
Ski suspension faster updates
Finally got snowmobile ski suspension perfect, but broke modular car suspension
Switch driving pose for Alex (will break compilation for everyone else)
New prefab variant for Tomaha passenger seat
Front ski suspension extension values now working (almost) correctly
Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
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Attach Tomaha hand IK to the handlebars
Added .editorconfig to the Plastic ignore list
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
Changed bad surface drag calc
Decreased bad terrain drag
Put fuel gauge at zero when snowmobile is off
Custom player colliders for both seats. Don't get bumped off the snowmobile by driving near trees and so on
Added editor shortcut: Press Ctrl-Alt-B any time in the editor while the game isn't running to go straight to the Bootstrap scene. Will ask if you want to save changes to your current scene first.
Tomaha working fuel gauge
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Extra checks on DoCollisionDamage etc
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Only look at rear tread wheels for ground type etc (client)
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
Allow some air control (pretend the driver is leaning)
Changed snowmobile world colliders to be more rounded, encourage smoother movement
Remove colliders causing snowmobile dismount bug. Some more stat tweaks
Adjust acceleration, top speed, and general driving feel