branchrust_reboot/main/summer_dlccancel
416 Commits over 61 Days - 0.28cph!
Assign correct inner-stream effect so visual range falloff works again
liquid vessel fill sounds can start partyway through when the container is already partially filled
water gun sounds first pass
Bug fixes, debug improvements
support non looping effects for water guns.
waterpistol vm effect setup
Add some movement particles to the tube
instant camera:
player anims
holdtype override
.entity updates
Disable auto pump, drop out of firing anim when out of pressure.
Added latest water effect to watergun.
Increased water shader fill-speed lerp.
Dry fire when out of pressure or water
water gun fixes, pump functionality changes, refill rate tweak.
Added some splash effects to the side of the board when moving
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Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
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vm water gun -
Added anims
tweaked shape of cable clip in model
added bone for animation
re-positioned viewmodel
animator changes
Yet another waterjet candidate
Tube and board set WaterFactor to 0 for riders
Add an offset based on velocity for hand splashes
Tweaked disturbance component max speed for tube
first pass at inner tube and boogie board sounds
paddling pool deploy/pickup sounds
Clamp splash effects to board local space plane rather than water level
Fixed buoyancy NRE on tube
Calculate velocity on client for audio sfx
Move out of water check to shared space
Watergun flamethrower style jet test
tweak pool caustic and layers
Added decay to pools and watercraft
Added enum type and set beach chair to new sitting pose
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled)
Tweak effects for tube, mostly shifting animation event timings and changing splash position
Removed unused diagonal animations from player animator
Alternative watergun jet implementation test
Cache some stuff and some cleanup.
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Innertube effect positional orienation & fixes
Watercraft strokes and kicks
Apply wetness before damage, instead of after.
Add event to watergun refill anim so that refilling starts when the gun is lowered.
Removed some debug spam.
fix pistol/gun warning spam
hooked up water gun entity effect