branchrust_reboot/main/summer_dlccancel
219 Commits over 30 Days - 0.30cph!
Disable auto pump, drop out of firing anim when out of pressure.
Added latest water effect to watergun.
Increased water shader fill-speed lerp.
Dry fire when out of pressure or water
water gun fixes, pump functionality changes, refill rate tweak.
Added some splash effects to the side of the board when moving
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
vm water gun -
Added anims
tweaked shape of cable clip in model
added bone for animation
re-positioned viewmodel
animator changes
Yet another waterjet candidate
Tube and board set WaterFactor to 0 for riders
Add an offset based on velocity for hand splashes
Tweaked disturbance component max speed for tube
first pass at inner tube and boogie board sounds
paddling pool deploy/pickup sounds
Clamp splash effects to board local space plane rather than water level
Fixed buoyancy NRE on tube
Calculate velocity on client for audio sfx
Move out of water check to shared space
Watergun flamethrower style jet test
tweak pool caustic and layers
Added decay to pools and watercraft
Added enum type and set beach chair to new sitting pose
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled)
Tweak effects for tube, mostly shifting animation event timings and changing splash position
Removed unused diagonal animations from player animator
Alternative watergun jet implementation test
Cache some stuff and some cleanup.
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Innertube effect positional orienation & fixes
Watercraft strokes and kicks
Apply wetness before damage, instead of after.
Add event to watergun refill anim so that refilling starts when the gun is lowered.
Removed some debug spam.
fix pistol/gun warning spam
hooked up water gun entity effect
Hooked up water gun pump anim
watergun holdtype anims
override controller updates
re-named/exported watergun world models with clean values
updated .entity with correct model, re-linked fx
water gun effect distance tweak.
hooked up water effect on water pistol to show correct volume of water remaining.
Added beach chair player pose, updated deployed prefab mount position & pose used
fixed water pistol material I just broke
Rescaled altered waterpistol texture
Minor tweaks to liquid shader and mats, added backface of tape to watergun
separate world model for sunglasses so pivot is centred
rescaled beach_chair, collision and gibs so they aren't so long and wide
Removed double tube gibs
Revert gib meshes
New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage
Copied the tube gib fx to the pool