branchrust_reboot/main/summer_dlccancel
219 Commits over 30 Days - 0.30cph!
Reduce water gun splash radius
Better craggy watergun test range
boogie board - updated mount position to align 3rd person hands better
added .entity suffix to instant camera entity
updates to instant camera entity
merge from main (please don't break this time)
Splash impact visibility improv
Watergun parameter & curve fixes
NRE checks just to be safe
Invert watergun effect speed curves
watergun player reload anim update, override changes
Fix player seed resetting on death in a demo
Tweaked splash effect rotations again
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
Various waterpistol & gun fixes.
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
Fixed wrong repair/pickup refs for parasol
Use burlap bag for sunglasses world item
Modified prevent building volume on table so that small entities can be placed on top
WaterInflatable build fix
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup
Pressure based start size curves and scaling for water guns.
removed _HIGH mesh from watergun .entity prefab
Disabled the high poly watergun mesh on the entity
instant camera sounds
a bunch of deploy sounds for new deployables
mount/dismount sounds for beach chair
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
Min/max pressure speed values and curve, wip size.
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab
tweaks to vm watergun animator
More inner tube splash tweaks
Water pistol sounds
LiquidWeaponEffects sound playback tweaks
Don't show the drink option while mounted to a board or tube
Added another prevent building volume to the pool to prevent being able to deploy over the edge
Switched pool physics material to metal for proper impact decals
Refactored pump checks, added some additional ones.
Can now hold reload to continuously pump.
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
Assign correct inner-stream effect so visual range falloff works again
liquid vessel fill sounds can start partyway through when the container is already partially filled
water gun sounds first pass
Bug fixes, debug improvements
support non looping effects for water guns.
waterpistol vm effect setup
Add some movement particles to the tube
instant camera:
player anims
holdtype override
.entity updates