branchrust_reboot/main/summer_dlccancel
46 Minutes Ago
WaterInflatable build fix
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59 Minutes Ago
merge from main
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Today
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
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Today
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
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Yesterday
Pressure based start size curves and scaling for water guns.
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Yesterday
removed _HIGH mesh from watergun .entity prefab
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Yesterday
Disabled the high poly watergun mesh on the entity
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Yesterday
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
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Yesterday
watergun viewmodel anim updates removed unused collision mesh
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Yesterday
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
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Yesterday
Min/max pressure speed values and curve, wip size.
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2 Days Ago
instant camera: removed unneeded model prefab renamed worldmodel updates to .worldmodel prefab
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2 Days Ago
tweaks to vm watergun animator
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2 Days Ago
More inner tube splash tweaks
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2 Days Ago
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2 Days Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
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2 Days Ago
Don't show the drink option while mounted to a board or tube
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2 Days Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
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2 Days Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
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3 Days Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
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3 Days Ago
Assign correct inner-stream effect so visual range falloff works again
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3 Days Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
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3 Days Ago
Bug fixes, debug improvements
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3 Days Ago
effect play fix
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3 Days Ago
support non looping effects for water guns. waterpistol vm effect setup
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3 Days Ago
Add some movement particles to the tube
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3 Days Ago
prefab updates
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3 Days Ago
New streams & impacts
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3 Days Ago
instant camera: player anims holdtype override .entity updates
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3 Days Ago
Disable auto pump, drop out of firing anim when out of pressure.
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3 Days Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
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3 Days Ago
Dry fire when out of pressure or water
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3 Days Ago
water gun fixes, pump functionality changes, refill rate tweak.
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3 Days Ago
merge pumping
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3 Days Ago
Added some splash effects to the side of the board when moving
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3 Days Ago
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4 Days Ago
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4 Days Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
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4 Days Ago
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4 Days Ago
additional skins
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4 Days Ago
vm water gun - Added anims tweaked shape of cable clip in model added bone for animation re-positioned viewmodel animator changes
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4 Days Ago
Yet another waterjet candidate
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4 Days Ago
Tube and board set WaterFactor to 0 for riders
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5 Days Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
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5 Days Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
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5 Days Ago
Merge from main
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5 Days Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
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5 Days Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
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5 Days Ago
Watergun flamethrower style jet test
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5 Days Ago
tweak pool caustic and layers
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5 Days Ago
Reduced splash radius
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5 Days Ago
Icons
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5 Days Ago
Added decay to pools and watercraft
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5 Days Ago
Added enum type and set beach chair to new sitting pose
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6 Days Ago
Sunglasses worldmodel
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6 Days Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
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6 Days Ago
Alternative watergun jet implementation test
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6 Days Ago
Cache some stuff and some cleanup.
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6 Days Ago
Cleanup
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6 Days Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
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6 Days Ago
prefab fix
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6 Days Ago
Splash radius
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7 Days Ago
Innertube effect positional orienation & fixes
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7 Days Ago
Watercraft strokes and kicks
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8 Days Ago
Generate icons
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8 Days Ago
Frame prefab updates
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8 Days Ago
Apply wetness before damage, instead of after.
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8 Days Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
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8 Days Ago
fix pistol/gun warning spam
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8 Days Ago
hooked up water gun entity effect
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8 Days Ago
Hooked up water gun pump anim
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9 Days Ago
watergun holdtype anims override controller updates re-named/exported watergun world models with clean values updated .entity with correct model, re-linked fx
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9 Days Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
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9 Days Ago
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9 Days Ago
Added beach chair player pose, updated deployed prefab mount position & pose used
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9 Days Ago
fixed water pistol material I just broke
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9 Days Ago
Rescaled altered waterpistol texture
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9 Days Ago
Minor tweaks to liquid shader and mats, added backface of tape to watergun
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9 Days Ago
separate world model for sunglasses so pivot is centred
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9 Days Ago
rescaled beach_chair, collision and gibs so they aren't so long and wide
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9 Days Ago
Hooked up pool gibs
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9 Days Ago
adding pool gibs model
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9 Days Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
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9 Days Ago
Updated pool collider to remove ladder and adjusted ladder volume
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9 Days Ago
Add two ramp colliders to the stairs on the pool for smoother movement
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9 Days Ago
Move hand splashes
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10 Days Ago
Replaced ripple particle with displacement component on board and tube
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10 Days Ago
WIP particle hookup for board and tube
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10 Days Ago
Switch one frame to Tom's new model
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10 Days Ago
Merge from main
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10 Days Ago
fixes for water pistol
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10 Days Ago
Watercraft fx iteration
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10 Days Ago
Water pistol liquid material setup
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10 Days Ago
waterpistol vm mesh re-exports
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10 Days Ago
re-exported water pistol vm base and added static body mesh to prefab
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10 Days Ago
Watercraft destruction FX Naming consistency fix
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10 Days Ago
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