branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

1 Year Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
1 Year Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
1 Year Ago
Merge from main
1 Year Ago
Kayak escape mission
1 Year Ago
Kayak + paddle crafting
1 Year Ago
More fixes
1 Year Ago
Fix broken conversation
1 Year Ago
Conversation WIP
1 Year Ago
Unsaved
1 Year Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
1 Year Ago
Workbench misison Add metal ore nodes to island
1 Year Ago
Furnace mission
1 Year Ago
Fixed bandages not triggering the heal mission objective
1 Year Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Combat misison pt2 setup, bear spawning
1 Year Ago
Combat prep conversation
1 Year Ago
Combat mission prep
1 Year Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
1 Year Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
1 Year Ago
Fixed broken harvest and crafting mission events
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main
1 Year Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
1 Year Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
1 Year Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
1 Year Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
1 Year Ago
Added warnings for mismatched file id and mission not being assigned to manifest
1 Year Ago
Unsaved
1 Year Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
1 Year Ago
Merge from main
1 Year Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Set up more deployable guides, fixed some issues with deployment tracking
1 Year Ago
WIP second stage build mission
1 Year Ago
Building guides can now be activated for specific missions
1 Year Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
1 Year Ago
Add debug.completeMission
1 Year Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
1 Year Ago
Protobuf, merge fixes
1 Year Ago
Merge from main
1 Year Ago
More mission setup, better crafting stage and more spawners on the island
1 Year Ago
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts New mission to build first base, includes building planner, foundations, walls and a doorway
1 Year Ago
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component