branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

8 Months Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
8 Months Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
8 Months Ago
Added a new tutorial only chicken type that drops animal fat
8 Months Ago
Adjusted some help text
8 Months Ago
Merge from main
8 Months Ago
Make the deployment guides transparent
8 Months Ago
Fixed being able to clear pings that are created by tutorial stages
8 Months Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
8 Months Ago
Don't allow the tech tree to be opened and make the button not interactable.
8 Months Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
8 Months Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
8 Months Ago
Show the button that opens the crafting menu next to any crafting objectives
8 Months Ago
More help videos
8 Months Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
8 Months Ago
Add some conversation text to explain the optional supplies box
8 Months Ago
Merge from beltbar_text
8 Months Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
8 Months Ago
Merge from island_spawning
8 Months Ago
Unsaved
8 Months Ago
Tutorial crafting objectives are now highlighted in the crafting menu
8 Months Ago
Fill TC content
8 Months Ago
Encode all videos to mp4
8 Months Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
8 Months Ago
Add videos for mission 2+3
8 Months Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
8 Months Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
8 Months Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
8 Months Ago
Merge from usekey
8 Months Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
8 Months Ago
General tutorial server compile fixes
8 Months Ago
Fix client compile error in TimeChange
8 Months Ago
merge from time_progression
8 Months Ago
Show a ping on the scientist when you need to go and talk to him
8 Months Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
8 Months Ago
If the bonus resource storage has resources for the current mission, show a loot ping
8 Months Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
8 Months Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
8 Months Ago
Block chat messages FROM players in tutorial too
8 Months Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
8 Months Ago
Unsaved
8 Months Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
8 Months Ago
Fixed video player
8 Months Ago
Unsaved
8 Months Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
9 Months Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
9 Months Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
9 Months Ago
Compile fixes
9 Months Ago
Kayak marker
9 Months Ago
Unsaved assets
9 Months Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes