branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

1 Year Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
1 Year Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
1 Year Ago
Added a new tutorial only chicken type that drops animal fat
1 Year Ago
Adjusted some help text
1 Year Ago
Merge from main
1 Year Ago
Make the deployment guides transparent
1 Year Ago
Fixed being able to clear pings that are created by tutorial stages
1 Year Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
1 Year Ago
Don't allow the tech tree to be opened and make the button not interactable.
1 Year Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
1 Year Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
1 Year Ago
Show the button that opens the crafting menu next to any crafting objectives
1 Year Ago
More help videos
1 Year Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
1 Year Ago
Add some conversation text to explain the optional supplies box
1 Year Ago
Merge from beltbar_text
1 Year Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
1 Year Ago
Merge from island_spawning
1 Year Ago
Unsaved
1 Year Ago
Tutorial crafting objectives are now highlighted in the crafting menu
1 Year Ago
Fill TC content
1 Year Ago
Encode all videos to mp4
1 Year Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
1 Year Ago
Add videos for mission 2+3
1 Year Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
1 Year Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
1 Year Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
1 Year Ago
Merge from usekey
1 Year Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
1 Year Ago
General tutorial server compile fixes
1 Year Ago
Fix client compile error in TimeChange
1 Year Ago
merge from time_progression
1 Year Ago
Show a ping on the scientist when you need to go and talk to him
1 Year Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
1 Year Ago
If the bonus resource storage has resources for the current mission, show a loot ping
1 Year Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
1 Year Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
1 Year Ago
Block chat messages FROM players in tutorial too
1 Year Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
1 Year Ago
Unsaved
1 Year Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
1 Year Ago
Fixed video player
1 Year Ago
Unsaved
1 Year Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
1 Year Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
1 Year Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
1 Year Ago
Compile fixes
1 Year Ago
Kayak marker
1 Year Ago
Unsaved assets
1 Year Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes