branchrust_reboot/main/tutorial_islandcancel
627 Commits over 274 Days - 0.10cph!
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
Added a new tutorial only chicken type that drops animal fat
Make the deployment guides transparent
Fixed being able to clear pings that are created by tutorial stages
More help videos/images
Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
Don't allow the tech tree to be opened and make the button not interactable.
Don't allow contacts window to be opened if in the tutorial.
Hide UI button for contacts if in the tutorial.
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
Show the button that opens the crafting menu next to any crafting objectives
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
Add some conversation text to explain the optional supplies box
Added OnTutorialEnded RPC to player, ready to be called in the future.
Clear local time override when tutorial ends/aborts for player.
Merge from island_spawning
Tutorial crafting objectives are now highlighted in the crafting menu
Finish base videos
Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
Add videos for mission 2+3
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of
Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
Write up temp help prompts for every tutorial mission
Crafting a planner step now uses the proper item name
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
General tutorial server compile fixes
Fix client compile error in TimeChange
merge from time_progression
Show a ping on the scientist when you need to go and talk to him
Mission objective rows now grow vertically to fit text
Show a ping in the mission objective HUD if that objective is being pinged
If the bonus resource storage has resources for the current mission, show a loot ping
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
Asking the mission provider for help will now reopen that missions full screen tutorial modal
Block chat messages FROM players in tutorial too
Hide chat messages except for server messages when in the tutorial.
Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings)
Added more help steps
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
Added a new tutorial supply container that gets refreshed at several mission stages
Added optional mission objectives to open the extra storage, still not referenced in dialogue
Removed the resource multipliers from yesterday
Fixed BaseOven's not working in the editor if more than one is placed in the same session
Wait until the player has fully connected and woken up before starting the initial conversation
More animal fat fixes