branchrust_reboot/main/tutorial_islandcancel

182 Commits over 92 Days - 0.08cph!

Yesterday
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
Yesterday
Added some extra supplies to the furnace mission
Yesterday
Start modal layout changes
Yesterday
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
Yesterday
Styling
Yesterday
More modal setup
2 Days Ago
Merge from bear
2 Days Ago
Merge from chickens
3 Days Ago
First pass on converting the help modal into a single panel that the player cycles through
3 Days Ago
Added a custom build ping type for better clarity
3 Days Ago
Added a tutorial stage to build a roof onto the starter base
3 Days Ago
Reduce chicken and barrel count
3 Days Ago
Rework deploy pings to be a bit more reliable
3 Days Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
3 Days Ago
Wrecked boat instead of a helicopter
3 Days Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
3 Days Ago
Merge from main
4 Days Ago
Only allow players to place walls at the correct rotation, no soft side facing out
4 Days Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
4 Days Ago
Add a specific mount stage to the final mission
4 Days Ago
Harvest pings can now be changed per objective so different resources can have their own pings
4 Days Ago
Swap craft bow and craft bandages objective
4 Days Ago
Heal objective now just requires the player to use a bandage
5 Days Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
5 Days Ago
Compile fix
5 Days Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
5 Days Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
5 Days Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
5 Days Ago
Fixes
5 Days Ago
Fixed hunt chicken objective not completing
5 Days Ago
Text updates
5 Days Ago
Styling changes
5 Days Ago
Merge from main
7 Days Ago
Patrol heli ignores tutorial players.
8 Days Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
8 Days Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
8 Days Ago
merge from restore_time
8 Days Ago
Fix build targets not reinitialising properly after loading a save mid mission
8 Days Ago
Fixed broken tutorial container reference on load
8 Days Ago
Fixed mission loading work from yesterday
8 Days Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
8 Days Ago
Don't start initial conversation when loading a save
8 Days Ago
Missed a misaligned indent
8 Days Ago
Quick cleanup/refactor after merge
8 Days Ago
merge from island_load
9 Days Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
9 Days Ago
WIP cleanup after tutorial is finished
9 Days Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
9 Days Ago
Added a start modal to prompt the player whether they want to start a tutorial
9 Days Ago
Fixed contacts button flickering after leaving the tutorial