branchrust_reboot/main/underground_train_network_updatecancel

151 Commits over 92 Days - 0.07cph!

40 Days Ago
Merge from main
41 Days Ago
Merge from main
41 Days Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
41 Days Ago
More work on random room C - plus wire/pipe pass
42 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
42 Days Ago
Merge from main
45 Days Ago
Wire pass on the 4x small randomised rooms so far
45 Days Ago
underground small train station update
45 Days Ago
Merge from main
46 Days Ago
WIP first pass on randomised small room Variant I
46 Days Ago
Merge from main
47 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
47 Days Ago
Merge from LOD preview branch to bring in new viewport tool
47 Days Ago
Merge from main
48 Days Ago
Merge from main
52 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
53 Days Ago
Bit more decal work on boiler room decals
53 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
53 Days Ago
Merge from main
54 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
54 Days Ago
Merge from main
55 Days Ago
First pass boiler room (random room) shell
55 Days Ago
removed blocker assets from branch & split up train tunnel parts
56 Days Ago
Merge from main
60 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
60 Days Ago
Merge from main
2 Months Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
2 Months Ago
Merge from main
2 Months Ago
Started work on large control-room-themed randomised room
2 Months Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
2 Months Ago
Merge from main
2 Months Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
2 Months Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
2 Months Ago
Merge from main
2 Months Ago
Large crashed train station progress
2 Months Ago
puzzle setup, placed doors, started splitting up stations into rooms
2 Months Ago
Small room i lookdeving
2 Months Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
2 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
2 Months Ago
adding small tunnel end piece, added random rooms to small station
2 Months Ago
Merge from main
2 Months Ago
Added door offsets for randomised rooms
2 Months Ago
Large crashed station progress
2 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Months Ago
fixed random room spawning
2 Months Ago
added small tunnel parts, added random room spawn functionality
2 Months Ago
Missed some files
2 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
2 Months Ago
Fixed up all the splines for new stations and work cart spawn placement
2 Months Ago
fixing collision issues