branchrust_reboot/main/underground_train_network_updatecancel
67 Commits over 31 Days - 0.09cph!
Large crashed train station progress
puzzle setup, placed doors, started splitting up stations into rooms
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
adding small tunnel end piece, added random rooms to small station
Added door offsets for randomised rooms
Large crashed station progress
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
fixed random room spawning
added small tunnel parts, added random room spawn functionality
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
Fixed up all the splines for new stations and work cart spawn placement
added 30 degree tunnel part
made train spawn area go in opposite direction + attached new parts to tunnels
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Basic spline setup for new stations
cut holes in tunnels for spawnable train area to connect to
adding side tracks for spawnable trains
Bigger env volumes for new station to fix visibility issues and errors
Fixed missing station links
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
Simplified proc map for quickly testing tunnels
re-adding removed gameobjects/scripts.
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Large crashed trasi station greybox progress
Added station spawn prefabs to make them appear in proc gen
Changes to the medium and small train station prefabs to make them work in proc gen
adding tripple transition train tunnel part
adding small modular train tunnels
removing unused station blockouts
adding small and medium stations for testing
train tunnel small rooms update
Made corridor stop transition pieces wider to account for train stations of different widths
updates to new station blockouts
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
puzzle test case (cardreader + fuse doesn't reset)
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
Train tunnels control and transport room progress
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene
Added spawn.v3 prefab to world setup to make keycards spawn
adding for Damian to check
added spawn point and puzzle zoo map
fixing missing terrain data & textures on empty testmap
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes