branchrust_reboot/main/underground_train_network_updatecancel

67 Commits over 31 Days - 0.09cph!

3 Days Ago
Large crashed train station progress
4 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
4 Days Ago
Small room i lookdeving
4 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
4 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
4 Days Ago
adding small tunnel end piece, added random rooms to small station
5 Days Ago
Merge from main
5 Days Ago
Added door offsets for randomised rooms
5 Days Ago
Large crashed station progress
5 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
5 Days Ago
fixed random room spawning
5 Days Ago
added small tunnel parts, added random room spawn functionality
5 Days Ago
Missed some files
5 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
6 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
6 Days Ago
fixing collision issues
6 Days Ago
set layer to World
6 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
6 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
6 Days Ago
Merge from main
7 Days Ago
Basic spline setup for new stations
7 Days Ago
cut holes in tunnels for spawnable train area to connect to
7 Days Ago
adding side tracks for spawnable trains
7 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
7 Days Ago
Fixed missing station links
7 Days Ago
removed told prefab
7 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
8 Days Ago
Simplified proc map for quickly testing tunnels
8 Days Ago
re-adding removed gameobjects/scripts.
10 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
10 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
11 Days Ago
adding tripple transition train tunnel part
12 Days Ago
adding small modular train tunnels
12 Days Ago
removing unused station blockouts
12 Days Ago
Merge from main
12 Days Ago
adding small and medium stations for testing
13 Days Ago
train tunnel small rooms update
15 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
18 Days Ago
updates to new station blockouts
20 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
21 Days Ago
puzzle test case (cardreader + fuse doesn't reset)
21 Days Ago
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
26 Days Ago
26 Days Ago
Train tunnels control and transport room progress
27 Days Ago
One more terrain fix in puzzle zoo
27 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
27 Days Ago
adding for Damian to check
28 Days Ago
added spawn point and puzzle zoo map
28 Days Ago
fixing missing terrain data & textures on empty testmap
28 Days Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes