branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

3 Years Ago
bumper gibs r/w error fix
3 Years Ago
Fixed being able to open BBQ from outside camper module (should also now respect locked state)
3 Years Ago
Can now gesture in camper seats (hand IK is disabled for the duration of the gesture)
3 Years Ago
Revert gibbable material lookup change (change is no longer needed)
3 Years Ago
Manifest update Fix not being able to use locker in the back seats of the camper module
3 Years Ago
Merge from main
3 Years Ago
camper no longer default BP Added camper to T2 techtree
3 Years Ago
Compile fix
3 Years Ago
Don't let players outside of the module open the locker Fixed locker and bbq references not properly loading
3 Years Ago
Increased weight (340->400)
3 Years Ago
Renamed and moved camper sleeping bag entity
3 Years Ago
Update camper barbecue with the igniter models
3 Years Ago
Simplified IsOnThisModule check
3 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
3 Years Ago
Code review changes
3 Years Ago
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
3 Years Ago
Fixed a couple of prefab import issues
3 Years Ago
- Camper code review: Adjusted name and description to match the others. - Made modules user-craftable by default instead of overriding the setting on each one.
3 Years Ago
Camper code review: Moved icon
3 Years Ago
Fixed repair target
3 Years Ago
Fixed seats sometimes loading in the incorrect position
3 Years Ago
Fixed sleeping bag cluster markers not properly populating
3 Years Ago
Compile fix
3 Years Ago
Cleanup, remove parenting volumes from prefab
3 Years Ago
Only use one seat config
3 Years Ago
Fixed an NRE when loading
3 Years Ago
Merge from main
3 Years Ago
Added a tooltip explaining that a seat is occupied Changed default name of sleeping bag in camper
3 Years Ago
Description update, mark camper module as default blueprint for testing
3 Years Ago
Better temporary barbecue positioning inside camper module
3 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
3 Years Ago
Unsaved
3 Years Ago
Updated test scene to properly demo all conditional configs Added size bounds to bbq
3 Years Ago
More death screen button changes
3 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
3 Years Ago
Camper seats provide some comfort
3 Years Ago
Slightly offset seating positions so feet don't overlap
3 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
3 Years Ago
Reposition oven based on camper layout (same technique as seats)
3 Years Ago
Fixed LOD warnings
3 Years Ago
Fixed module sub entities not spawning properly
3 Years Ago
Various fixes
3 Years Ago
Camper module now updates repositions seats based on conditionals
3 Years Ago
Added a filter field to the conditionals list
3 Years Ago
Added some example configurations to Playground_vehicles
3 Years Ago
Merge from main
3 Years Ago
Added Playground_vehicles test map
3 Years Ago
Unsaved
3 Years Ago
Added a small barbecue to the camper module
3 Years Ago
Can no longer move camper module if it's storage has any contents