branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

5 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Remove obsolete scenes from the build list that no longer exist
5 Years Ago
Fix unused var errors on client
5 Years Ago
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
5 Years Ago
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
5 Years Ago
Revert fuel commit. Doing this in a simpler way.
5 Years Ago
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5 Years Ago
Minor map edit only
5 Years Ago
Merge from Main ->Vehicles
5 Years Ago
Chassis entities now have fuel tanks and correct collider sets + physics materials
5 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
5 Years Ago
Laying out vehicle modules on map
5 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge Main->Vehicles
5 Years Ago
Added initial entity versions of the three modular chassis options
5 Years Ago
Added modular vehicle model mockups to my little test map, plus terrain edit
5 Years Ago
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
a metric tonne of boat work audio work buoyancy work boat sinking mounted management no more footsteps on mounted objects no longer wet in mounted objects driver seats restrict weapon usage
6 Years Ago
pose re-export
6 Years Ago
no footsteps in vehicles no water level in vehicles
6 Years Ago
Added generic sitting pose
6 Years Ago
merge from vehicle_steering
6 Years Ago
missing files
6 Years Ago
▋▌▍▆▆▌█
6 Years Ago
merge from steering_animator
6 Years Ago
boat functionality and first pass polish boat sounds
6 Years Ago
Halved vehicle modules texture sizes
6 Years Ago
backup vehicle components temporary textures end
6 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
6 Years Ago
backup vehicle components temporary textures
6 Years Ago
boat work
6 Years Ago
merge from steering
6 Years Ago
modified ch47 pivot to be closer to center boat work
6 Years Ago
merge from main
6 Years Ago
boat prototype
6 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
7 Years Ago
greyboxed covered wagon modules (personnel transport)
7 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
7 Years Ago
seat module dash visual update added greybox of seat module (passenger row of seats only)
7 Years Ago
merge from main
7 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis