branchrust_reboot/main/vehiclescancel
1,903 Commits over 2,191 Days - 0.04cph!
Added truck model blockout for a preview
▊▊▋▊▍ ▌█▊█ ▌▇▊▍▉▆█_▍▋▆▇█▍▍▋_▋
Camper module storage items now drop in the world when the module is destroyed (locker, storage box and bbq)
BaseVehicle seat clipping trick now ignores trigger colliders
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded
Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
Can't respawn into a camper seat while it's underwater
Fix exception when spawning into a camper immediately after connecting
Can't light barbecue in camper if it's underwater
Barbecue will be extinguished if the camper ends up underwater
Update camper description to mention small box
Another storage collider tweak
Fixed being able to access camper storage from outside the camper
Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Fixed incorrect initial light setting on bbq bounce light
Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
Fixed modular cars double-calling UpdatePlayerModel on modules
Better model for box storage in camper
Moved storage underneath barbecues
Updated a heap of colliders for the new setup
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full
Adjust seat view angles so storage box is more accessible from all seats
Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible
Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
Added a nav mesh carver component to car chassis to prevent animals walking through them
Added on base chassis and modified bounds on 2/3/4 module prefabs
Add ability for mountables to enable IK head look regardless of mount pose
Enabled head look on modular car seats when players aren't holding anything
Reduced view angles on camper seats
Fixed VehicleLight setup on camper module
Campermodule BBQ lighting/fx/perf pass.
Better vehicle headlight flares & sorting vs vehicle windshield
Interior/exterior camper module lighting pass (Slight code tweak needed)
Added a small storage box (12 slots) on the floor of the camper van
Camper van overhead light are enabled if the car's headlights are on
Added a clear bed option when sitting in a camper seat that is claimed by someone else
Can no longer rename or give a camper bag to a friend unless you own that bed
Fixed hand IK still running when sitting in a camper van seat and holding a held entity
Fixed sleeping bags that aren't part of a cluster not appearing in the correct position
Potential sleeping bag interaction fix
Added some debugging to track down an interaction issue
BBQ Camper module dummy art update
Fix bbq appearing in wrong location after spawning
Fixed bbq particles not playing/stopping correctly
Remove LOD components on camper bbq particle effects