branchrust_reboot/main/vehiclescancel
1,903 Commits over 2,191 Days - 0.04cph!
update LOD setting/ models
Fix cockpit LOD assignments
Vehicle Lift LOD
Tweaked module panel stuff, collider, mesh
Add modular car decay convar
Move attributes just in case
Fixed vehicle lift loot refresh + UI issues
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Add fuel storage model to the base chassis so we can LOD it
Add no-LOD models to LOD2, per discussion
Increase LOD levels from 25/13 to 40/20, per discussion
Handling meshes without LODs
Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Stop velocity showing in inspector
Set up LOD Groups for all modules
Adjusted lod groups to the usual 25/13/1 setup
Set up LODs for all chassis types
Simplified colliders on 2module_passengers
Fixed panel never dropping with damage on 2module_passengers
Simplified colliders on 2module_flatbed and 2module_fuel_tank
Simplified colliders on 1module_storage
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
Fixed conditional add as well
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules
New editor UI options for conditionals
Add ImmortalExceptDecay protection type
Decay modules before decaying chassis
Removed waterlogged ReturnToSpawn. We can use decay for that instead
Added basic chassis decay
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Don't zoom item icon UI if the slot is not selectable
Remove health from chassis as discussed. Updated vehicle lift editing panel.
Remove test repel trigger
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Fixed 1mod storage item ref