branchrust_reboot/main/vehiclescancel

1,821 Commits over 2,191 Days - 0.03cph!

7 Years Ago
Prevent residual water/dirt/smoke FX when teleporting vehicles
7 Years Ago
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
7 Years Ago
Wooden wall around test map, prevent driving accidentally out of bounds
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
7 Years Ago
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
7 Years Ago
Put Craggy back to daytime
7 Years Ago
Merge from Main->Vehicles.
7 Years Ago
updated module collider
7 Years Ago
WIP collider
7 Years Ago
updated module damage group
7 Years Ago
updated modules / textures
7 Years Ago
more...
7 Years Ago
updated damage texture, cleanup ressources
7 Years Ago
missing textures
7 Years Ago
updated damage texture/mat
7 Years Ago
updating module material adding damaged textures
7 Years Ago
updated modules
7 Years Ago
updated modules
7 Years Ago
updated modules
7 Years Ago
updated modules
7 Years Ago
Fix corrupted fuel tank meta and ref
7 Years Ago
Revert accidental ProjectSettings commit in 44407
7 Years Ago
Code gen for the new modularcar population convar
7 Years Ago
updated storage module
7 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
7 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m
7 Years Ago
Fix assigned module presets
7 Years Ago
Don't try to load save on Craggy
7 Years Ago
updated modules adding model/mat/textures
7 Years Ago
updated modules
7 Years Ago
Starting on vehicle edit mode
7 Years Ago
Basic working vehicle lift
7 Years Ago
Added vehicle lift button and stairs (non-functional)
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Modular vehicle lift is now client/server networked
7 Years Ago
Garage platform detects whether vehicle is in position, shows lights to help with parking. Will need networking.
7 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
7 Years Ago
Add basic garage thing to my test map
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Updated chassis colliders and what's removed on client
7 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
7 Years Ago
Move chassis and module models to client only.
7 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
7 Years Ago
Don't destroy vehicle anymore at 0 health
7 Years Ago
Switch vehicle model to the destroyed model when at zero health
7 Years Ago
Add placeholder destroyed models to modules
7 Years Ago
Merge Main -> Vehicles
7 Years Ago
Added collision damage for modular vehicles
7 Years Ago
Remove debug print