branchrust_reboot/main/wallpapercancel
191 Commits over 122 Days - 0.07cph!
Renamed wallpaper item pack skin
Updated skin list
Reverted spray can hitscan changes
102638
This was causing issues and will need a more robust fix
Reduced tiling of heavily patterned wallpapers to improve icon readability
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
Missed some diamond wallpaper files
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
Include latest skins when using setwallpaper command
Tweaked wallpaper textures aniso levels
Enabled mip map streaming for all wallpaper textures
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
Fixed wallpaper being colored by shipping container custom colors
Added commands to easily apply and remove wallpaper to building blocks
- ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks)
- ent removewallpaper <radius>
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
restored viewmodel wallpaper renderer
Set all wallpaper skins unlocked by default for now so its easier to test on staging
updated wallpaper view/ world model prefabs and vm rig with latest mesh
Skin setup
Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
Added a setting to ItemSkin to let us flag a skin as unlocked by default
Restored wallpaper.entity WallpaperModelRenderer components
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2
FIxed Wallpaper World Model FBX not having LODs
Updated Wallpaper View Model and World Model to have correct names and data names
FIxed Wallpaper World Model UV rotation error.
Fixed WallpaperModelRenderer server fields mismatch
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
updated wallpaper entity with latest world model meshes
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
wallpaper_viewmodel by default on view model and world model prefabs
Restored wallpaper viewmodel refs
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
latest wallpaper viewmodel mesh added to prefab and rig
Added first person deploy sound to wallpaper
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer
Fixed wallpaper viewmodel missing shadows
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
Update Wallpaper View Model and World Model FBX to fix UV Errors
Updated Wallpaper Viewmodel and World Model FBX
Fixed wallpaper world model skin material not being swapped for all LODs
Reverted the -1 Y tiling in code, pushed by accident
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer
Tweaked the viewmodel base material to match the blue default skin
Updated Wallpaper Viewmodel Texture and Material settings
skinned latest wall paper viewmodel in rig and updated anims for it
Fixed WallpaperPlanner.OnFrame NRE
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
Updated Wallpaper View Model Normal Map
Updated Wallpaper View Model FBX
Update Wallpaper View Model and World Model
Removed Wallpaper View Model Opacity Map
Rest Wallpaper View Model Material to use correct channels