branchrust_reboot/main/wallpapercancel

185 Commits over 92 Days - 0.08cph!

5 Days Ago
Fixed spraycan free painting not working on hard side wallpaper
5 Days Ago
Fixed spraycan wallpaper reskin missing condition
5 Days Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
5 Days Ago
Fixed low wall wallpaper socket pos
5 Days Ago
Fixed missed wallpaper conditional models
5 Days Ago
merge from main
5 Days Ago
Applied the new conditional models to all grades and skins
5 Days Ago
Optimized and tightened the outside checks
5 Days Ago
Working damages and spraycan reskins
5 Days Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
5 Days Ago
Applied the new wallpaper sockets to the other building blocks Manifest
6 Days Ago
NRE fix, increased inside checks distance
6 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
6 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
6 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
11 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
12 Days Ago
More null checks in WallpaperPlanner.OnFrame
12 Days Ago
merge from main
14 Days Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
17 Days Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
17 Days Ago
merge from main
18 Days Ago
walllpaper sounds
18 Days Ago
More wallpaper skin renames
18 Days Ago
Wallpaper.OnFrame NRE fix attempt
18 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
18 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
18 Days Ago
merge from main
19 Days Ago
Gave wallpaper skins proper names
19 Days Ago
merge from main
19 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
19 Days Ago
Updated Wallpaper World Model to Fix LOD UV errors
19 Days Ago
Updated viewmodel rig mesh with Alfies UV update
19 Days Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
19 Days Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
19 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
20 Days Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
20 Days Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
20 Days Ago
Added wallpaper_radius command, works the same as upgrade_radius
20 Days Ago
Updated wainscotting icons
20 Days Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
21 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
24 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
24 Days Ago
Renamed wallpaper item pack skin Updated skin list
24 Days Ago
Skin setup
24 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
24 Days Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
24 Days Ago
merge from main
24 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)