branchrust_reboot/main/wallpapercancel
191 Commits over 122 Days - 0.07cph!
tweaked glowboard intesity a notch
set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
Fixed wallpaper deployable mismatch when looking in between two building blocks
Named all skins and changed phrase token
World model prefabs, colliders, outline etc
Updated drag and drop inventory sounds
Fixed floating wallpaper world model in first person view
Icons test
Viewmodel and world model texture swapping wip
Set viewmodel default texture to blue (the default wallpaper skin)
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
Wallpaper viewmodel deploy animation when deploying
Reset wallpaperID to 0 after removing wallpaper
Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
fixed triangle left wall uvs being flipped
some precision uv fixes
Fixes to normals and tiling on wallpapers
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
Second pass wainscotting A and initial exports, setup for wainscotting B
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
wallpaper icon file wasnt checked
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
setting up wallpaper viewmodel.
Second pass on wainscotting wallpaper
setting up wallpaper viewmodel in unity
Renamed wainscotting icon and added minor grunge added to textures
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
Updated Wallpaper Viewmodel and World Model to use updated FBX
Updated Wallpaper Viewmodel and World Model Material to use an opacity map
Added Wallpaper Viewmodel and World Model Opacity Map
wallpaper entity updated with wallpaper wm
exported wallpaper viewmodel rig/anim set with latest wallpaper model
Small tweaks to subway texture grime, added wainscotting (still WIP)
Added green wallpaper placeholder icon
Folder cleanup
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
Added View Model and World Model for the Wallpaper Item
Setup Wallpaper Viewmodel and World Model Material
green vintage wallpaper skin files
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
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Eliminated areas that poked through wallpaper pieces in legacy wood skin
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
Eliminated areas that poked through wallpaper pieces in Twig tier walls
Tightened wallpaper pieces fitting
Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
vintage wallpapers update
updated materials to spec/gloss
Reverted skin list before merging to main
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
Line of sight checks again, TraceAll instead of a single Raycast
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin
Also added a line of sight blocked toast
Fixed UVs on wallpaper block meshes
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator